BallistaAI(Ballista ballista) | TaleWorlds.MountAndBlade.BallistaAI | |
FindNextTarget() | TaleWorlds.MountAndBlade.RangedSiegeWeaponAi | |
GetSuitableAgentForStandingPoint(UsableMachine usableMachine, StandingPoint standingPoint, IEnumerable< Agent > agents, List< Agent > usedAgents) | TaleWorlds.MountAndBlade.UsableMachineAIBase | static |
GetSuitableAgentForStandingPoint(UsableMachine usableMachine, StandingPoint standingPoint, List< ValueTuple< Agent, float > > agents, List< Agent > usedAgents, float weight) | TaleWorlds.MountAndBlade.UsableMachineAIBase | static |
HandleAgentStopUsingStandingPoint(Agent agent, StandingPoint standingPoint) | TaleWorlds.MountAndBlade.UsableMachineAIBase | protectedvirtual |
HasActionCompleted | TaleWorlds.MountAndBlade.UsableMachineAIBase | |
NextOrder | TaleWorlds.MountAndBlade.UsableMachineAIBase | protected |
OnTick(Agent agentToCompareTo, Formation formationToCompareTo, Team potentialUsersTeam, float dt) | TaleWorlds.MountAndBlade.RangedSiegeWeaponAi | protectedvirtual |
RangedSiegeWeaponAi(RangedSiegeWeapon rangedSiegeWeapon) | TaleWorlds.MountAndBlade.RangedSiegeWeaponAi | |
StopUsingStandingPoint(StandingPoint standingPoint) | TaleWorlds.MountAndBlade.UsableMachineAIBase | |
TeleportUserAgentsToMachine(List< Agent > agentList) | TaleWorlds.MountAndBlade.UsableMachineAIBase | virtual |
Tick(Agent agentToCompareTo, Formation formationToCompareTo, Team potentialUsersTeam, float dt) | TaleWorlds.MountAndBlade.UsableMachineAIBase | |
UsableMachine | TaleWorlds.MountAndBlade.UsableMachineAIBase | protected |
UsableMachineAIBase(UsableMachine usableMachine) | TaleWorlds.MountAndBlade.UsableMachineAIBase | protected |