Inherits TaleWorlds.MountAndBlade.RangedSiegeWeaponAi.
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Static Public Member Functions inherited from TaleWorlds.MountAndBlade.UsableMachineAIBase |
static Agent | GetSuitableAgentForStandingPoint (UsableMachine usableMachine, StandingPoint standingPoint, IEnumerable< Agent > agents, List< Agent > usedAgents) |
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static Agent | GetSuitableAgentForStandingPoint (UsableMachine usableMachine, StandingPoint standingPoint, List< ValueTuple< Agent, float > > agents, List< Agent > usedAgents, float weight) |
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Protected Member Functions inherited from TaleWorlds.MountAndBlade.RangedSiegeWeaponAi |
override void | OnTick (Agent agentToCompareTo, Formation formationToCompareTo, Team potentialUsersTeam, float dt) |
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Protected Member Functions inherited from TaleWorlds.MountAndBlade.UsableMachineAIBase |
| UsableMachineAIBase (UsableMachine usableMachine) |
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virtual void | OnTick (Agent agentToCompareTo, Formation formationToCompareTo, Team potentialUsersTeam, float dt) |
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virtual void | HandleAgentStopUsingStandingPoint (Agent agent, StandingPoint standingPoint) |
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Protected Attributes inherited from TaleWorlds.MountAndBlade.UsableMachineAIBase |
readonly UsableMachine | UsableMachine |
| The object which ai agents are/will be using.
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Properties inherited from TaleWorlds.MountAndBlade.UsableMachineAIBase |
virtual bool | HasActionCompleted [get] |
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virtual MovementOrder | NextOrder [get] |
| The next action the ai agents will be ordered to do when this ai component's actions have been completed.
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◆ BallistaAI()
TaleWorlds.MountAndBlade.BallistaAI.BallistaAI |
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Ballista |
ballista | ) |
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