Inherits TaleWorlds.Core.IMissionTroopSupplier.
◆ CustomBattleTroopSupplier()
TaleWorlds.MountAndBlade.CustomBattleTroopSupplier.CustomBattleTroopSupplier |
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CustomBattleCombatant |
customBattleCombatant, |
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bool |
isPlayerSide, |
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bool |
isPlayerGeneral, |
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bool |
isSallyOut, |
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Func< BasicCharacterObject, bool > |
customAllocationConditions = null |
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) |
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◆ SupplyTroops()
IEnumerable< IAgentOriginBase > TaleWorlds.MountAndBlade.CustomBattleTroopSupplier.SupplyTroops |
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int |
numberToAllocate | ) |
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◆ GetAllTroops()
IEnumerable< IAgentOriginBase > TaleWorlds.MountAndBlade.CustomBattleTroopSupplier.GetAllTroops |
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◆ GetGeneralCharacter()
◆ OnTroopWounded()
void TaleWorlds.MountAndBlade.CustomBattleTroopSupplier.OnTroopWounded |
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◆ OnTroopKilled()
void TaleWorlds.MountAndBlade.CustomBattleTroopSupplier.OnTroopKilled |
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◆ OnTroopRouted()
void TaleWorlds.MountAndBlade.CustomBattleTroopSupplier.OnTroopRouted |
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◆ GetNumberOfPlayerControllableTroops()
int TaleWorlds.MountAndBlade.CustomBattleTroopSupplier.GetNumberOfPlayerControllableTroops |
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◆ NumRemovedTroops
int TaleWorlds.MountAndBlade.CustomBattleTroopSupplier.NumRemovedTroops |
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get |
◆ NumTroopsNotSupplied
int TaleWorlds.MountAndBlade.CustomBattleTroopSupplier.NumTroopsNotSupplied |
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get |
◆ AnyTroopRemainsToBeSupplied
bool TaleWorlds.MountAndBlade.CustomBattleTroopSupplier.AnyTroopRemainsToBeSupplied |
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get |