M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.DebugSiegeBehavior Class Reference

Public Types

enum  DebugStateAttacker {
  None ,
  DebugAttackersToBallistae ,
  DebugAttackersToMangonels ,
  DebugAttackersToBattlements
}
 
enum  DebugStateDefender {
  None ,
  DebugDefendersToBallistae ,
  DebugDefendersToMangonels ,
  DebugDefendersToRam ,
  DebugDefendersToTower
}
 

Static Public Member Functions

static void SiegeDebug (UsableMachine usableMachine)
 

Static Public Attributes

static bool ToggleTargetDebug = false
 
static DebugStateAttacker DebugAttackState = DebugStateAttacker.None
 
static DebugStateDefender DebugDefendState = DebugStateDefender.None
 

Member Enumeration Documentation

◆ DebugStateAttacker

Enumerator
None 
DebugAttackersToBallistae 
DebugAttackersToMangonels 
DebugAttackersToBattlements 

◆ DebugStateDefender

Enumerator
None 
DebugDefendersToBallistae 
DebugDefendersToMangonels 
DebugDefendersToRam 
DebugDefendersToTower 

Member Function Documentation

◆ SiegeDebug()

static void TaleWorlds.MountAndBlade.DebugSiegeBehavior.SiegeDebug ( UsableMachine  usableMachine)
static

Member Data Documentation

◆ ToggleTargetDebug

bool TaleWorlds.MountAndBlade.DebugSiegeBehavior.ToggleTargetDebug = false
static

◆ DebugAttackState

DebugStateAttacker TaleWorlds.MountAndBlade.DebugSiegeBehavior.DebugAttackState = DebugStateAttacker.None
static

◆ DebugDefendState

DebugStateDefender TaleWorlds.MountAndBlade.DebugSiegeBehavior.DebugDefendState = DebugStateDefender.None
static