M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
|
Public Member Functions | |
bool | IsPrecalculated () |
DetachmentData () | |
void | RemoveScoreOfAgent (Agent agent) |
Public Attributes | |
List< Formation > | joinedFormations = new List<Formation>() |
List< ValueTuple< Agent, List< float > > > | agentScores = new List<ValueTuple<Agent, List<float>>>() |
int | MovingAgentCount |
int | DefendingAgentCount |
float | firstTime |
Properties | |
int | AgentCount [get] |
TaleWorlds.MountAndBlade.DetachmentData.DetachmentData | ( | ) |
bool TaleWorlds.MountAndBlade.DetachmentData.IsPrecalculated | ( | ) |
void TaleWorlds.MountAndBlade.DetachmentData.RemoveScoreOfAgent | ( | Agent | agent | ) |
List<ValueTuple<Agent, List<float> > > TaleWorlds.MountAndBlade.DetachmentData.agentScores = new List<ValueTuple<Agent, List<float>>>() |
int TaleWorlds.MountAndBlade.DetachmentData.MovingAgentCount |
int TaleWorlds.MountAndBlade.DetachmentData.DefendingAgentCount |
float TaleWorlds.MountAndBlade.DetachmentData.firstTime |
|
get |