M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.DetachmentData Class Reference

Public Member Functions

bool IsPrecalculated ()
 
 DetachmentData ()
 
void RemoveScoreOfAgent (Agent agent)
 

Public Attributes

List< FormationjoinedFormations = new List<Formation>()
 
List< ValueTuple< Agent, List< float > > > agentScores = new List<ValueTuple<Agent, List<float>>>()
 
int MovingAgentCount
 
int DefendingAgentCount
 
float firstTime
 

Properties

int AgentCount [get]
 

Constructor & Destructor Documentation

◆ DetachmentData()

TaleWorlds.MountAndBlade.DetachmentData.DetachmentData ( )

Member Function Documentation

◆ IsPrecalculated()

bool TaleWorlds.MountAndBlade.DetachmentData.IsPrecalculated ( )

◆ RemoveScoreOfAgent()

void TaleWorlds.MountAndBlade.DetachmentData.RemoveScoreOfAgent ( Agent  agent)

Member Data Documentation

◆ joinedFormations

List<Formation> TaleWorlds.MountAndBlade.DetachmentData.joinedFormations = new List<Formation>()

◆ agentScores

List<ValueTuple<Agent, List<float> > > TaleWorlds.MountAndBlade.DetachmentData.agentScores = new List<ValueTuple<Agent, List<float>>>()

◆ MovingAgentCount

int TaleWorlds.MountAndBlade.DetachmentData.MovingAgentCount

◆ DefendingAgentCount

int TaleWorlds.MountAndBlade.DetachmentData.DefendingAgentCount

◆ firstTime

float TaleWorlds.MountAndBlade.DetachmentData.firstTime

Property Documentation

◆ AgentCount

int TaleWorlds.MountAndBlade.DetachmentData.AgentCount
get