M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Classes | |
class | BehaviorData |
Public Types | |
enum | BehaviorSide { Left = 0 , Middle = 1 , Right = 2 , BehaviorSideNotSet = 3 , ValidBehaviorSideCount = 3 } |
Public Member Functions | |
FormationAI (Formation formation) | |
T | SetBehaviorWeight< T > (float w) |
void | AddAiBehavior (BehaviorComponent behaviorComponent) |
T | GetBehavior< T > () |
void | AddSpecialBehavior (BehaviorComponent behavior, bool purgePreviousSpecialBehaviors=false) |
void | Tick () |
void | DebugMore () |
void | DebugScores () |
void | ResetBehaviorWeights () |
Properties | |
BehaviorComponent | ActiveBehavior [get] |
BehaviorSide | Side [get, set] |
bool | IsMainFormation [get, set] |
Events | |
Action< Formation > | OnActiveBehaviorChanged |
TaleWorlds.MountAndBlade.FormationAI.FormationAI | ( | Formation | formation | ) |
T TaleWorlds.MountAndBlade.FormationAI.SetBehaviorWeight< T > | ( | float | w | ) |
T | : | BehaviorComponent |
void TaleWorlds.MountAndBlade.FormationAI.AddAiBehavior | ( | BehaviorComponent | behaviorComponent | ) |
T TaleWorlds.MountAndBlade.FormationAI.GetBehavior< T > | ( | ) |
T | : | BehaviorComponent |
void TaleWorlds.MountAndBlade.FormationAI.AddSpecialBehavior | ( | BehaviorComponent | behavior, |
bool | purgePreviousSpecialBehaviors = false |
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void TaleWorlds.MountAndBlade.FormationAI.Tick | ( | ) |
void TaleWorlds.MountAndBlade.FormationAI.DebugMore | ( | ) |
void TaleWorlds.MountAndBlade.FormationAI.DebugScores | ( | ) |
void TaleWorlds.MountAndBlade.FormationAI.ResetBehaviorWeights | ( | ) |
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