M&B: Bannerlord 1.1.0
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TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission.NameMarker.MarkerRect Class Reference

Public Member Functions

 MarkerRect ()
 
void Reset ()
 
void UpdatePoints (float left, float right, float top, float bottom)
 
bool IsOverlapping (MarkerRect other)
 

Properties

float Left [get]
 
float Right [get]
 
float Top [get]
 
float Bottom [get]
 
float CenterX [get]
 
float CenterY [get]
 
float Width [get]
 
float Height [get]
 

Constructor & Destructor Documentation

◆ MarkerRect()

TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission.NameMarker.MarkerRect.MarkerRect ( )

Member Function Documentation

◆ Reset()

void TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission.NameMarker.MarkerRect.Reset ( )

◆ UpdatePoints()

void TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission.NameMarker.MarkerRect.UpdatePoints ( float  left,
float  right,
float  top,
float  bottom 
)

◆ IsOverlapping()

bool TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission.NameMarker.MarkerRect.IsOverlapping ( MarkerRect  other)

Property Documentation

◆ Left

float TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission.NameMarker.MarkerRect.Left
get

◆ Right

float TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission.NameMarker.MarkerRect.Right
get

◆ Top

float TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission.NameMarker.MarkerRect.Top
get

◆ Bottom

float TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission.NameMarker.MarkerRect.Bottom
get

◆ CenterX

float TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission.NameMarker.MarkerRect.CenterX
get

◆ CenterY

float TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission.NameMarker.MarkerRect.CenterY
get

◆ Width

float TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission.NameMarker.MarkerRect.Width
get

◆ Height

float TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission.NameMarker.MarkerRect.Height
get