M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.MBCommon Class Reference

Public Types

enum  GameType {
  Single = 0 ,
  MultiClient = 1 ,
  MultiServer = 2 ,
  MultiClientServer = 3 ,
  SingleReplay = 4 ,
  SingleRecord = 5
}
 
enum  TimeType {
  Application = 0 ,
  Mission = 1
}
 

Static Public Member Functions

static void PauseGameEngine ()
 
static void UnPauseGameEngine ()
 
static float GetApplicationTime ()
 Gets the time since application start.
 
static float GetTotalMissionTime ()
 Gets the time sum of all missions since application start.
 
static void FixSkeletons ()
 
static void CheckResourceModifications ()
 
static int Hash (int i, object o)
 

Properties

static GameType CurrentGameType [get, set]
 
static bool IsDebugMode [get]
 
static bool IsPaused [get]
 

Member Enumeration Documentation

◆ GameType

Enumerator
Single 
MultiClient 
MultiServer 
MultiClientServer 
SingleReplay 
SingleRecord 

◆ TimeType

Enumerator
Application 
Mission 

Member Function Documentation

◆ PauseGameEngine()

static void TaleWorlds.MountAndBlade.MBCommon.PauseGameEngine ( )
static

◆ UnPauseGameEngine()

static void TaleWorlds.MountAndBlade.MBCommon.UnPauseGameEngine ( )
static

◆ GetApplicationTime()

static float TaleWorlds.MountAndBlade.MBCommon.GetApplicationTime ( )
static

◆ GetTotalMissionTime()

static float TaleWorlds.MountAndBlade.MBCommon.GetTotalMissionTime ( )
static

◆ FixSkeletons()

static void TaleWorlds.MountAndBlade.MBCommon.FixSkeletons ( )
static

◆ CheckResourceModifications()

static void TaleWorlds.MountAndBlade.MBCommon.CheckResourceModifications ( )
static

◆ Hash()

static int TaleWorlds.MountAndBlade.MBCommon.Hash ( int  i,
object  o 
)
static

Property Documentation

◆ CurrentGameType

GameType TaleWorlds.MountAndBlade.MBCommon.CurrentGameType
staticgetset

◆ IsDebugMode

bool TaleWorlds.MountAndBlade.MBCommon.IsDebugMode
staticget

◆ IsPaused

bool TaleWorlds.MountAndBlade.MBCommon.IsPaused
staticget