M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.MBMapScene Member List

This is the complete list of members for TaleWorlds.MountAndBlade.MBMapScene, including all inherited members.

GetAccessiblePointNearPosition(Scene mapScene, Vec2 position, float radius)TaleWorlds.MountAndBlade.MBMapScenestatic
GetBattleSceneIndexMap(Scene mapScene, ref Byte[] indexData, ref int width, ref int height)TaleWorlds.MountAndBlade.MBMapScenestatic
GetColorGradeGridData(Scene mapScene, Byte[] gridData, string textureName)TaleWorlds.MountAndBlade.MBMapScenestatic
GetFaceIndexForMultiplePositions(Scene mapScene, int movedPartyCount, float[] positionArray, PathFaceRecord[] resultArray, bool check_if_disabled, bool check_height)TaleWorlds.MountAndBlade.MBMapScenestatic
GetGlobalIlluminationOfString(Scene mapScene, string value)TaleWorlds.MountAndBlade.MBMapScenestatic
GetMouseVisible()TaleWorlds.MountAndBlade.MBMapScenestatic
GetSeasonTimeFactor(Scene mapScene)TaleWorlds.MountAndBlade.MBMapScenestatic
LoadAtmosphereData(Scene mapScene)TaleWorlds.MountAndBlade.MBMapScenestatic
RemoveZeroCornerBodies(Scene mapScene)TaleWorlds.MountAndBlade.MBMapScenestatic
SendMouseKeyEvent(int mouseKeyId, bool isDown)TaleWorlds.MountAndBlade.MBMapScenestatic
SetFrameForAtmosphere(Scene mapScene, float tod, float cameraElevation, bool forceLoadTextures)TaleWorlds.MountAndBlade.MBMapScenestatic
SetMousePos(int posX, int posY)TaleWorlds.MountAndBlade.MBMapScenestatic
SetSeasonTimeFactor(Scene mapScene, float seasonTimeFactor)TaleWorlds.MountAndBlade.MBMapScenestatic
SetSoundParameters(Scene mapScene, float tod, int season, float cameraHeight)TaleWorlds.MountAndBlade.MBMapScenestatic
SetTerrainDynamicParams(Scene mapScene, Vec3 dynamic_params)TaleWorlds.MountAndBlade.MBMapScenestatic
TickAmbientSounds(Scene mapScene, int terrainType)TaleWorlds.MountAndBlade.MBMapScenestatic
TickStepSound(Scene mapScene, MBAgentVisuals visuals, int terrainType, int soundType)TaleWorlds.MountAndBlade.MBMapScenestatic
TickVisuals(Scene mapScene, float tod, Mesh[] tickedMapMeshes)TaleWorlds.MountAndBlade.MBMapScenestatic
ValidateTerrainSoundIds()TaleWorlds.MountAndBlade.MBMapScenestatic