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static Vec2 | GetAccessiblePointNearPosition (Scene mapScene, Vec2 position, float radius) |
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static void | RemoveZeroCornerBodies (Scene mapScene) |
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static void | LoadAtmosphereData (Scene mapScene) |
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static void | GetFaceIndexForMultiplePositions (Scene mapScene, int movedPartyCount, float[] positionArray, PathFaceRecord[] resultArray, bool check_if_disabled, bool check_height) |
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static void | SetSoundParameters (Scene mapScene, float tod, int season, float cameraHeight) |
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static void | TickStepSound (Scene mapScene, MBAgentVisuals visuals, int terrainType, int soundType) |
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static void | TickAmbientSounds (Scene mapScene, int terrainType) |
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static bool | GetMouseVisible () |
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static void | SendMouseKeyEvent (int mouseKeyId, bool isDown) |
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static void | SetMousePos (int posX, int posY) |
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static void | TickVisuals (Scene mapScene, float tod, Mesh[] tickedMapMeshes) |
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static void | ValidateTerrainSoundIds () |
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static void | GetGlobalIlluminationOfString (Scene mapScene, string value) |
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static void | GetColorGradeGridData (Scene mapScene, Byte[] gridData, string textureName) |
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static void | GetBattleSceneIndexMap (Scene mapScene, ref Byte[] indexData, ref int width, ref int height) |
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static void | SetFrameForAtmosphere (Scene mapScene, float tod, float cameraElevation, bool forceLoadTextures) |
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static void | SetTerrainDynamicParams (Scene mapScene, Vec3 dynamic_params) |
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static void | SetSeasonTimeFactor (Scene mapScene, float seasonTimeFactor) |
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static float | GetSeasonTimeFactor (Scene mapScene) |
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