M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.MBMapScene Class Reference

Static Public Member Functions

static Vec2 GetAccessiblePointNearPosition (Scene mapScene, Vec2 position, float radius)
 
static void RemoveZeroCornerBodies (Scene mapScene)
 
static void LoadAtmosphereData (Scene mapScene)
 
static void GetFaceIndexForMultiplePositions (Scene mapScene, int movedPartyCount, float[] positionArray, PathFaceRecord[] resultArray, bool check_if_disabled, bool check_height)
 
static void SetSoundParameters (Scene mapScene, float tod, int season, float cameraHeight)
 
static void TickStepSound (Scene mapScene, MBAgentVisuals visuals, int terrainType, int soundType)
 
static void TickAmbientSounds (Scene mapScene, int terrainType)
 
static bool GetMouseVisible ()
 
static void SendMouseKeyEvent (int mouseKeyId, bool isDown)
 
static void SetMousePos (int posX, int posY)
 
static void TickVisuals (Scene mapScene, float tod, Mesh[] tickedMapMeshes)
 
static void ValidateTerrainSoundIds ()
 
static void GetGlobalIlluminationOfString (Scene mapScene, string value)
 
static void GetColorGradeGridData (Scene mapScene, Byte[] gridData, string textureName)
 
static void GetBattleSceneIndexMap (Scene mapScene, ref Byte[] indexData, ref int width, ref int height)
 
static void SetFrameForAtmosphere (Scene mapScene, float tod, float cameraElevation, bool forceLoadTextures)
 
static void SetTerrainDynamicParams (Scene mapScene, Vec3 dynamic_params)
 
static void SetSeasonTimeFactor (Scene mapScene, float seasonTimeFactor)
 
static float GetSeasonTimeFactor (Scene mapScene)
 

Member Function Documentation

◆ GetAccessiblePointNearPosition()

static Vec2 TaleWorlds.MountAndBlade.MBMapScene.GetAccessiblePointNearPosition ( Scene  mapScene,
Vec2  position,
float  radius 
)
static

◆ RemoveZeroCornerBodies()

static void TaleWorlds.MountAndBlade.MBMapScene.RemoveZeroCornerBodies ( Scene  mapScene)
static

◆ LoadAtmosphereData()

static void TaleWorlds.MountAndBlade.MBMapScene.LoadAtmosphereData ( Scene  mapScene)
static

◆ GetFaceIndexForMultiplePositions()

static void TaleWorlds.MountAndBlade.MBMapScene.GetFaceIndexForMultiplePositions ( Scene  mapScene,
int  movedPartyCount,
float[]  positionArray,
PathFaceRecord[]  resultArray,
bool  check_if_disabled,
bool  check_height 
)
static

◆ SetSoundParameters()

static void TaleWorlds.MountAndBlade.MBMapScene.SetSoundParameters ( Scene  mapScene,
float  tod,
int  season,
float  cameraHeight 
)
static

◆ TickStepSound()

static void TaleWorlds.MountAndBlade.MBMapScene.TickStepSound ( Scene  mapScene,
MBAgentVisuals  visuals,
int  terrainType,
int  soundType 
)
static

◆ TickAmbientSounds()

static void TaleWorlds.MountAndBlade.MBMapScene.TickAmbientSounds ( Scene  mapScene,
int  terrainType 
)
static

◆ GetMouseVisible()

static bool TaleWorlds.MountAndBlade.MBMapScene.GetMouseVisible ( )
static

◆ SendMouseKeyEvent()

static void TaleWorlds.MountAndBlade.MBMapScene.SendMouseKeyEvent ( int  mouseKeyId,
bool  isDown 
)
static

◆ SetMousePos()

static void TaleWorlds.MountAndBlade.MBMapScene.SetMousePos ( int  posX,
int  posY 
)
static

◆ TickVisuals()

static void TaleWorlds.MountAndBlade.MBMapScene.TickVisuals ( Scene  mapScene,
float  tod,
Mesh[]  tickedMapMeshes 
)
static

◆ ValidateTerrainSoundIds()

static void TaleWorlds.MountAndBlade.MBMapScene.ValidateTerrainSoundIds ( )
static

◆ GetGlobalIlluminationOfString()

static void TaleWorlds.MountAndBlade.MBMapScene.GetGlobalIlluminationOfString ( Scene  mapScene,
string  value 
)
static

◆ GetColorGradeGridData()

static void TaleWorlds.MountAndBlade.MBMapScene.GetColorGradeGridData ( Scene  mapScene,
Byte[]  gridData,
string  textureName 
)
static

◆ GetBattleSceneIndexMap()

static void TaleWorlds.MountAndBlade.MBMapScene.GetBattleSceneIndexMap ( Scene  mapScene,
ref Byte[]  indexData,
ref int  width,
ref int  height 
)
static

◆ SetFrameForAtmosphere()

static void TaleWorlds.MountAndBlade.MBMapScene.SetFrameForAtmosphere ( Scene  mapScene,
float  tod,
float  cameraElevation,
bool  forceLoadTextures 
)
static

◆ SetTerrainDynamicParams()

static void TaleWorlds.MountAndBlade.MBMapScene.SetTerrainDynamicParams ( Scene  mapScene,
Vec3  dynamic_params 
)
static

◆ SetSeasonTimeFactor()

static void TaleWorlds.MountAndBlade.MBMapScene.SetSeasonTimeFactor ( Scene  mapScene,
float  seasonTimeFactor 
)
static

◆ GetSeasonTimeFactor()

static float TaleWorlds.MountAndBlade.MBMapScene.GetSeasonTimeFactor ( Scene  mapScene)
static