M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.Objects.AnimalSpawnSettings Class Reference

Inherits TaleWorlds.Engine.ScriptComponentBehavior.

Static Public Member Functions

static void CheckAndSetAnimalAgentFlags (GameEntity spawnEntity, Agent animalAgent)
 

Public Attributes

bool DisableWandering = true
 

Additional Inherited Members

- Public Types inherited from TaleWorlds.Engine.ScriptComponentBehavior
enum  TickRequirement : uint {
  None = 0x00000000 ,
  TickOccasionally = 0x00000001 ,
  Tick = 0x00000002 ,
  TickParallel = 0x00000004 ,
  TickParallel2 = 0x00000008
}
 
- Public Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void SetScriptComponentToTick (TickRequirement value)
 
void SetScriptComponentToTickMT (TickRequirement value)
 
virtual TickRequirement GetTickRequirement ()
 
- Protected Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void InvalidateWeakPointersIfValid ()
 
 ScriptComponentBehavior ()
 
virtual void OnRemoved (int removeReason)
 
- Properties inherited from TaleWorlds.Engine.ScriptComponentBehavior
GameEntity GameEntity [get]
 
ManagedScriptComponent ScriptComponent [get]
 
ManagedScriptHolder ManagedScriptHolder [get]
 
Scene Scene [get]
 

Member Function Documentation

◆ CheckAndSetAnimalAgentFlags()

static void TaleWorlds.MountAndBlade.Objects.AnimalSpawnSettings.CheckAndSetAnimalAgentFlags ( GameEntity  spawnEntity,
Agent  animalAgent 
)
static

Member Data Documentation

◆ DisableWandering

bool TaleWorlds.MountAndBlade.Objects.AnimalSpawnSettings.DisableWandering = true