M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Static Public Attributes | |
static readonly SkinVoiceType | Grunt = new SkinVoiceType("Grunt") |
static readonly SkinVoiceType | Jump = new SkinVoiceType("Jump") |
static readonly SkinVoiceType | Yell = new SkinVoiceType("Yell") |
static readonly SkinVoiceType | Pain = new SkinVoiceType("Pain") |
static readonly SkinVoiceType | Death = new SkinVoiceType("Death") |
static readonly SkinVoiceType | Stun = new SkinVoiceType("Stun") |
static readonly SkinVoiceType | Fear = new SkinVoiceType("Fear") |
static readonly SkinVoiceType | Climb = new SkinVoiceType("Climb") |
static readonly SkinVoiceType | Focus = new SkinVoiceType("Focus") |
static readonly SkinVoiceType | Debacle = new SkinVoiceType("Debacle") |
static readonly SkinVoiceType | Victory = new SkinVoiceType("Victory") |
static readonly SkinVoiceType | HorseStop = new SkinVoiceType("HorseStop") |
static readonly SkinVoiceType | HorseRally = new SkinVoiceType("HorseRally") |
static readonly SkinVoiceType | Infantry = new SkinVoiceType("Infantry") |
static readonly SkinVoiceType | Cavalry = new SkinVoiceType("Cavalry") |
static readonly SkinVoiceType | Archers = new SkinVoiceType("Archers") |
static readonly SkinVoiceType | HorseArchers = new SkinVoiceType("HorseArchers") |
static readonly SkinVoiceType | Everyone = new SkinVoiceType("Everyone") |
static readonly SkinVoiceType | MixedFormation = new SkinVoiceType("Mixed") |
static readonly SkinVoiceType | Move = new SkinVoiceType("Move") |
static readonly SkinVoiceType | Follow = new SkinVoiceType("Follow") |
static readonly SkinVoiceType | Charge = new SkinVoiceType("Charge") |
static readonly SkinVoiceType | Advance = new SkinVoiceType("Advance") |
static readonly SkinVoiceType | FallBack = new SkinVoiceType("FallBack") |
static readonly SkinVoiceType | Stop = new SkinVoiceType("Stop") |
static readonly SkinVoiceType | Retreat = new SkinVoiceType("Retreat") |
static readonly SkinVoiceType | Mount = new SkinVoiceType("Mount") |
static readonly SkinVoiceType | Dismount = new SkinVoiceType("Dismount") |
static readonly SkinVoiceType | FireAtWill = new SkinVoiceType("FireAtWill") |
static readonly SkinVoiceType | HoldFire = new SkinVoiceType("HoldFire") |
static readonly SkinVoiceType | PickSpears = new SkinVoiceType("PickSpears") |
static readonly SkinVoiceType | PickDefault = new SkinVoiceType("PickDefault") |
static readonly SkinVoiceType | FaceEnemy = new SkinVoiceType("FaceEnemy") |
static readonly SkinVoiceType | FaceDirection = new SkinVoiceType("FaceDirection") |
static readonly SkinVoiceType | UseSiegeWeapon = new SkinVoiceType("UseSiegeWeapon") |
static readonly SkinVoiceType | UseLadders = new SkinVoiceType("UseLadders") |
static readonly SkinVoiceType | AttackGate = new SkinVoiceType("AttackGate") |
static readonly SkinVoiceType | CommandDelegate = new SkinVoiceType("CommandDelegate") |
static readonly SkinVoiceType | CommandUndelegate = new SkinVoiceType("CommandUndelegate") |
static readonly SkinVoiceType | FormLine = new SkinVoiceType("FormLine") |
static readonly SkinVoiceType | FormShieldWall = new SkinVoiceType("FormShieldWall") |
static readonly SkinVoiceType | FormLoose = new SkinVoiceType("FormLoose") |
static readonly SkinVoiceType | FormCircle = new SkinVoiceType("FormCircle") |
static readonly SkinVoiceType | FormSquare = new SkinVoiceType("FormSquare") |
static readonly SkinVoiceType | FormSkein = new SkinVoiceType("FormSkein") |
static readonly SkinVoiceType | FormColumn = new SkinVoiceType("FormColumn") |
static readonly SkinVoiceType | FormScatter = new SkinVoiceType("FormScatter") |
static readonly SkinVoiceType[] | MpBarks |
static readonly SkinVoiceType | MpDefend = MpBarks[0] |
static readonly SkinVoiceType | MpAttack = MpBarks[1] |
static readonly SkinVoiceType | MpHelp = MpBarks[2] |
static readonly SkinVoiceType | MpSpot = MpBarks[3] |
static readonly SkinVoiceType | MpThanks = MpBarks[4] |
static readonly SkinVoiceType | MpSorry = MpBarks[5] |
static readonly SkinVoiceType | MpAffirmative = MpBarks[6] |
static readonly SkinVoiceType | MpNegative = MpBarks[7] |
static readonly SkinVoiceType | MpRegroup = MpBarks[8] |
static readonly SkinVoiceType | Idle = new SkinVoiceType("Idle") |
static readonly SkinVoiceType | Neigh = new SkinVoiceType("Neigh") |
static readonly SkinVoiceType | Collide = new SkinVoiceType("Collide") |
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