M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.MountAndBlade.MissionObject.
Public Types | |
enum | TacticalRegionTypeEnum { Forest , DifficultTerrain , Opening } |
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enum | TickRequirement : uint { None = 0x00000000 , TickOccasionally = 0x00000001 , Tick = 0x00000002 , TickParallel = 0x00000004 , TickParallel2 = 0x00000008 } |
Public Member Functions | |
override void | AfterMissionStart () |
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MissionObject () | |
virtual void | SetAbilityOfFaces (bool enabled) |
override int | GetHashCode () |
virtual void | AfterMissionStart () |
void | SetDisabled (bool isParentObject=false) |
Only disables the mission object script and removes it from active mission objects list but the object entity remains visible with active physics. | |
void | SetDisabledAndMakeInvisible (bool isParentObject=false) |
Mission object is disabled and removed from active mission objects list, its entity is made invisible and therefore its physics is turned off. | |
virtual void | OnEndMission () |
virtual void | AddStuckMissile (GameEntity missileEntity) |
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void | SetScriptComponentToTick (TickRequirement value) |
void | SetScriptComponentToTickMT (TickRequirement value) |
virtual TickRequirement | GetTickRequirement () |
Public Attributes | |
bool | IsEditorDebugRingVisible = false |
float | radius = 1f |
TacticalRegionTypeEnum | tacticalRegionType |
Properties | |
WorldPosition | Position [get, set] |
List< TacticalPosition > | LinkedTacticalPositions [get, set] |
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MissionObjectId | Id [get, set] |
bool | IsDisabled [get] |
bool | CreatedAtRuntime [get] |
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GameEntity | GameEntity [get] |
ManagedScriptComponent | ScriptComponent [get] |
ManagedScriptHolder | ManagedScriptHolder [get] |
Scene | Scene [get] |
Additional Inherited Members | |
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virtual void | AttachDynamicNavmeshToEntity () |
virtual GameEntity | GetEntityToAttachNavMeshFaces () |
override void | OnRemoved (int removeReason) |
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void | InvalidateWeakPointersIfValid () |
ScriptComponentBehavior () | |
virtual void | OnRemoved (int removeReason) |
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string | NavMeshPrefabName = "" |
int | DynamicNavmeshIdStart = 0 |
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const int | InsideNavMeshIdLocal = 1 |
const int | EnterNavMeshIdLocal = 2 |
const int | ExitNavMeshIdLocal = 3 |
const int | BlockerNavMeshIdLocal = 4 |
const int | ExtraNavMesh1IdLocal = 5 |
const int | ExtraNavMesh2IdLocal = 6 |
const int | ExtraNavMesh3IdLocal = 7 |
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virtual |
Reimplemented from TaleWorlds.MountAndBlade.MissionObject.
bool TaleWorlds.MountAndBlade.TacticalRegion.IsEditorDebugRingVisible = false |
float TaleWorlds.MountAndBlade.TacticalRegion.radius = 1f |
TacticalRegionTypeEnum TaleWorlds.MountAndBlade.TacticalRegion.tacticalRegionType |
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getset |
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getset |