M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.Threat Class Reference

Public Member Functions

override int GetHashCode ()
 
Vec3 GetVelocity ()
 Returns the velocity of the target in m/s.
 
override bool Equals (object obj)
 
void DisplayDebugInfo ()
 

Public Attributes

ITargetable WeaponEntity
 
Formation Formation
 
Agent Agent
 
float ThreatValue
 

Properties

String Name [get]
 
Vec3 Position [get]
 
Vec3 BoundingBoxMin [get]
 
Vec3 BoundingBoxMax [get]
 

Member Function Documentation

◆ GetHashCode()

override int TaleWorlds.MountAndBlade.Threat.GetHashCode ( )

◆ GetVelocity()

Vec3 TaleWorlds.MountAndBlade.Threat.GetVelocity ( )

◆ Equals()

override bool TaleWorlds.MountAndBlade.Threat.Equals ( object  obj)

◆ DisplayDebugInfo()

void TaleWorlds.MountAndBlade.Threat.DisplayDebugInfo ( )

Member Data Documentation

◆ WeaponEntity

ITargetable TaleWorlds.MountAndBlade.Threat.WeaponEntity

◆ Formation

Formation TaleWorlds.MountAndBlade.Threat.Formation

◆ Agent

Agent TaleWorlds.MountAndBlade.Threat.Agent

◆ ThreatValue

float TaleWorlds.MountAndBlade.Threat.ThreatValue

Property Documentation

◆ Name

String TaleWorlds.MountAndBlade.Threat.Name
get

◆ Position

Vec3 TaleWorlds.MountAndBlade.Threat.Position
get

◆ BoundingBoxMin

Vec3 TaleWorlds.MountAndBlade.Threat.BoundingBoxMin
get

◆ BoundingBoxMax

Vec3 TaleWorlds.MountAndBlade.Threat.BoundingBoxMax
get