M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
delegate void | MissionFocusGainedEventDelegate (Agent agent, IFocusable focusableObject, bool isInteractable) |
delegate void | MissionFocusLostEventDelegate (Agent agent, IFocusable focusableObject) |
delegate void | MissionFocusHealthChangeDelegate (IFocusable focusable, float healthPercentage, bool hideHealthbarWhenFull) |
void | SetCurrentFocusedObject (IFocusable focusedObject, IFocusable focusedMachine, bool isInteractable) |
void | ClearFocus () |
void | OnClearScene () |
MissionMainAgentInteractionComponent (MissionMainAgentController mainAgentController) | |
void | FocusTick () |
void | FocusStateCheckTick () |
void | FocusedItemHealthTick () |
Properties | |
IFocusable | CurrentFocusedObject [get] |
IFocusable | CurrentFocusedMachine [get] |
Events | |
MissionFocusGainedEventDelegate | OnFocusGained |
MissionFocusLostEventDelegate | OnFocusLost |
MissionFocusHealthChangeDelegate | OnFocusHealthChanged |
TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentInteractionComponent.MissionMainAgentInteractionComponent | ( | MissionMainAgentController | mainAgentController | ) |
delegate void TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentInteractionComponent.MissionFocusGainedEventDelegate | ( | Agent | agent, |
IFocusable | focusableObject, | ||
bool | isInteractable | ||
) |
delegate void TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentInteractionComponent.MissionFocusLostEventDelegate | ( | Agent | agent, |
IFocusable | focusableObject | ||
) |
delegate void TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentInteractionComponent.MissionFocusHealthChangeDelegate | ( | IFocusable | focusable, |
float | healthPercentage, | ||
bool | hideHealthbarWhenFull | ||
) |
void TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentInteractionComponent.SetCurrentFocusedObject | ( | IFocusable | focusedObject, |
IFocusable | focusedMachine, | ||
bool | isInteractable | ||
) |
void TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentInteractionComponent.ClearFocus | ( | ) |
void TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentInteractionComponent.OnClearScene | ( | ) |
void TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentInteractionComponent.FocusTick | ( | ) |
void TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentInteractionComponent.FocusStateCheckTick | ( | ) |
void TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentInteractionComponent.FocusedItemHealthTick | ( | ) |
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get |
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get |
MissionFocusGainedEventDelegate TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentInteractionComponent.OnFocusGained |
MissionFocusLostEventDelegate TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentInteractionComponent.OnFocusLost |
MissionFocusHealthChangeDelegate TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentInteractionComponent.OnFocusHealthChanged |