M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.View.PopupSceneSkeletonAnimationScript Class Reference

Inherits TaleWorlds.Engine.ScriptComponentBehavior.

Public Member Functions

void Initialize ()
 
override TickRequirement GetTickRequirement ()
 
void SetState (int state)
 
- Public Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void SetScriptComponentToTick (TickRequirement value)
 
void SetScriptComponentToTickMT (TickRequirement value)
 
virtual TickRequirement GetTickRequirement ()
 

Public Attributes

string SkeletonName = ""
 
int BoneIndex = 0
 
Vec3 AttachmentOffset = new Vec3(0, 0, 0)
 
string InitialAnimationClip = ""
 
string PositiveAnimationClip = ""
 
string NegativeAnimationClip = ""
 
string InitialAnimationContinueClip = ""
 
string PositiveAnimationContinueClip = ""
 
string NegativeAnimationContinueClip = ""
 

Protected Member Functions

override void OnInit ()
 This callback method is called when the object is constructed.
 
override void OnTick (float dt)
 
- Protected Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void InvalidateWeakPointersIfValid ()
 
 ScriptComponentBehavior ()
 
virtual void OnRemoved (int removeReason)
 

Additional Inherited Members

- Public Types inherited from TaleWorlds.Engine.ScriptComponentBehavior
enum  TickRequirement : uint {
  None = 0x00000000 ,
  TickOccasionally = 0x00000001 ,
  Tick = 0x00000002 ,
  TickParallel = 0x00000004 ,
  TickParallel2 = 0x00000008
}
 
- Properties inherited from TaleWorlds.Engine.ScriptComponentBehavior
GameEntity GameEntity [get]
 
ManagedScriptComponent ScriptComponent [get]
 
ManagedScriptHolder ManagedScriptHolder [get]
 
Scene Scene [get]
 

Member Function Documentation

◆ OnInit()

override void TaleWorlds.MountAndBlade.View.PopupSceneSkeletonAnimationScript.OnInit ( )
protectedvirtual

◆ Initialize()

void TaleWorlds.MountAndBlade.View.PopupSceneSkeletonAnimationScript.Initialize ( )

◆ GetTickRequirement()

override TickRequirement TaleWorlds.MountAndBlade.View.PopupSceneSkeletonAnimationScript.GetTickRequirement ( )
virtual

◆ OnTick()

override void TaleWorlds.MountAndBlade.View.PopupSceneSkeletonAnimationScript.OnTick ( float  dt)
protectedvirtual

◆ SetState()

void TaleWorlds.MountAndBlade.View.PopupSceneSkeletonAnimationScript.SetState ( int  state)

Member Data Documentation

◆ SkeletonName

string TaleWorlds.MountAndBlade.View.PopupSceneSkeletonAnimationScript.SkeletonName = ""

◆ BoneIndex

int TaleWorlds.MountAndBlade.View.PopupSceneSkeletonAnimationScript.BoneIndex = 0

◆ AttachmentOffset

Vec3 TaleWorlds.MountAndBlade.View.PopupSceneSkeletonAnimationScript.AttachmentOffset = new Vec3(0, 0, 0)

◆ InitialAnimationClip

string TaleWorlds.MountAndBlade.View.PopupSceneSkeletonAnimationScript.InitialAnimationClip = ""

◆ PositiveAnimationClip

string TaleWorlds.MountAndBlade.View.PopupSceneSkeletonAnimationScript.PositiveAnimationClip = ""

◆ NegativeAnimationClip

string TaleWorlds.MountAndBlade.View.PopupSceneSkeletonAnimationScript.NegativeAnimationClip = ""

◆ InitialAnimationContinueClip

string TaleWorlds.MountAndBlade.View.PopupSceneSkeletonAnimationScript.InitialAnimationContinueClip = ""

◆ PositiveAnimationContinueClip

string TaleWorlds.MountAndBlade.View.PopupSceneSkeletonAnimationScript.PositiveAnimationContinueClip = ""

◆ NegativeAnimationContinueClip

string TaleWorlds.MountAndBlade.View.PopupSceneSkeletonAnimationScript.NegativeAnimationContinueClip = ""