Inherits TaleWorlds.Engine.ScriptComponentBehavior.
◆ OnInit()
override void TaleWorlds.MountAndBlade.View.Scripts.CharacterDebugSpawner.OnInit |
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protectedvirtual |
◆ OnEditorInit()
override void TaleWorlds.MountAndBlade.View.Scripts.CharacterDebugSpawner.OnEditorInit |
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protectedvirtual |
◆ OnEditorTick()
override void TaleWorlds.MountAndBlade.View.Scripts.CharacterDebugSpawner.OnEditorTick |
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float |
dt | ) |
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protectedvirtual |
◆ OnRemoved()
override void TaleWorlds.MountAndBlade.View.Scripts.CharacterDebugSpawner.OnRemoved |
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int |
removeReason | ) |
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protectedvirtual |
◆ OnEditorVariableChanged()
override void TaleWorlds.MountAndBlade.View.Scripts.CharacterDebugSpawner.OnEditorVariableChanged |
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string |
variableName | ) |
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protectedvirtual |
◆ SetClothColors()
void TaleWorlds.MountAndBlade.View.Scripts.CharacterDebugSpawner.SetClothColors |
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uint |
color1, |
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uint |
color2 |
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) |
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◆ SpawnCharacter()
void TaleWorlds.MountAndBlade.View.Scripts.CharacterDebugSpawner.SpawnCharacter |
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◆ Reset()
void TaleWorlds.MountAndBlade.View.Scripts.CharacterDebugSpawner.Reset |
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◆ InitWithCharacter()
void TaleWorlds.MountAndBlade.View.Scripts.CharacterDebugSpawner.InitWithCharacter |
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CharacterCode |
characterCode | ) |
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◆ WieldWeapon()
void TaleWorlds.MountAndBlade.View.Scripts.CharacterDebugSpawner.WieldWeapon |
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CharacterCode |
characterCode | ) |
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◆ PoseAction
◆ LordName
string TaleWorlds.MountAndBlade.View.Scripts.CharacterDebugSpawner.LordName = "main_hero" |
◆ IsWeaponWielded
bool TaleWorlds.MountAndBlade.View.Scripts.CharacterDebugSpawner.IsWeaponWielded = false |
◆ ClothColor1
uint TaleWorlds.MountAndBlade.View.Scripts.CharacterDebugSpawner.ClothColor1 |
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get |
◆ ClothColor2
uint TaleWorlds.MountAndBlade.View.Scripts.CharacterDebugSpawner.ClothColor2 |
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get |