M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.View.Tableaus.BasicCharacterTableau Class Reference

Public Member Functions

 BasicCharacterTableau ()
 
void OnTick (float dt)
 
void SetTargetSize (int width, int height)
 
void OnFinalize ()
 
void DeserializeCharacterCode (string code)
 
void RotateCharacter (bool value)
 

Properties

Texture Texture [get]
 
bool IsVersionCompatible [get]
 

Constructor & Destructor Documentation

◆ BasicCharacterTableau()

TaleWorlds.MountAndBlade.View.Tableaus.BasicCharacterTableau.BasicCharacterTableau ( )

Member Function Documentation

◆ OnTick()

void TaleWorlds.MountAndBlade.View.Tableaus.BasicCharacterTableau.OnTick ( float  dt)

◆ SetTargetSize()

void TaleWorlds.MountAndBlade.View.Tableaus.BasicCharacterTableau.SetTargetSize ( int  width,
int  height 
)

◆ OnFinalize()

void TaleWorlds.MountAndBlade.View.Tableaus.BasicCharacterTableau.OnFinalize ( )

◆ DeserializeCharacterCode()

void TaleWorlds.MountAndBlade.View.Tableaus.BasicCharacterTableau.DeserializeCharacterCode ( string  code)

◆ RotateCharacter()

void TaleWorlds.MountAndBlade.View.Tableaus.BasicCharacterTableau.RotateCharacter ( bool  value)

Property Documentation

◆ Texture

Texture TaleWorlds.MountAndBlade.View.Tableaus.BasicCharacterTableau.Texture
get

◆ IsVersionCompatible

bool TaleWorlds.MountAndBlade.View.Tableaus.BasicCharacterTableau.IsVersionCompatible
get