M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau Class Reference

Public Member Functions

 CharacterTableau ()
 
void OnTick (float dt)
 
void SetTargetSize (int width, int height)
 
void SetCharStringID (string charStringId)
 
void OnFinalize ()
 
void SetBodyProperties (string bodyPropertiesCode)
 
void SetStanceIndex (int index)
 
void SetCustomRenderScale (float value)
 
void SetIsFemale (bool isFemale)
 
void SetIsBannerShownInBackground (bool isBannerShownInBackground)
 
void SetRace (int race)
 
void SetIdleAction (string idleAction)
 
void SetIdleFaceAnim (string idleFaceAnim)
 
void SetEquipmentCode (string equipmentCode)
 
void SetIsEquipmentAnimActive (bool value)
 
void SetMountCreationKey (string value)
 
void SetBannerCode (string value)
 
void SetArmorColor1 (uint clothColor1)
 
void SetArmorColor2 (uint clothColor2)
 
void RotateCharacter (bool value)
 
void TriggerCharacterMountPlacesSwap ()
 
void OnCharacterTableauMouseMove (int mouseMoveX)
 

Properties

Texture Texture [get]
 

Constructor & Destructor Documentation

◆ CharacterTableau()

TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.CharacterTableau ( )

Member Function Documentation

◆ OnTick()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.OnTick ( float  dt)

◆ SetTargetSize()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetTargetSize ( int  width,
int  height 
)

◆ SetCharStringID()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetCharStringID ( string  charStringId)

◆ OnFinalize()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.OnFinalize ( )

◆ SetBodyProperties()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetBodyProperties ( string  bodyPropertiesCode)

◆ SetStanceIndex()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetStanceIndex ( int  index)

◆ SetCustomRenderScale()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetCustomRenderScale ( float  value)

◆ SetIsFemale()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetIsFemale ( bool  isFemale)

◆ SetIsBannerShownInBackground()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetIsBannerShownInBackground ( bool  isBannerShownInBackground)

◆ SetRace()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetRace ( int  race)

◆ SetIdleAction()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetIdleAction ( string  idleAction)

◆ SetIdleFaceAnim()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetIdleFaceAnim ( string  idleFaceAnim)

◆ SetEquipmentCode()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetEquipmentCode ( string  equipmentCode)

◆ SetIsEquipmentAnimActive()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetIsEquipmentAnimActive ( bool  value)

◆ SetMountCreationKey()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetMountCreationKey ( string  value)

◆ SetBannerCode()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetBannerCode ( string  value)

◆ SetArmorColor1()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetArmorColor1 ( uint  clothColor1)

◆ SetArmorColor2()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.SetArmorColor2 ( uint  clothColor2)

◆ RotateCharacter()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.RotateCharacter ( bool  value)

◆ TriggerCharacterMountPlacesSwap()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.TriggerCharacterMountPlacesSwap ( )

◆ OnCharacterTableauMouseMove()

void TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.OnCharacterTableauMouseMove ( int  mouseMoveX)

Property Documentation

◆ Texture

Texture TaleWorlds.MountAndBlade.View.Tableaus.CharacterTableau.Texture
get