M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau Class Reference

Public Member Functions

 ItemTableau ()
 
void SetTargetSize (int width, int height)
 
void OnFinalize ()
 
void SetStringId (string stringId)
 
void SetAmmo (int ammo)
 
void SetAverageUnitCost (int averageUnitCost)
 
void SetItemModifierId (string itemModifierId)
 
void SetBannerCode (string bannerCode)
 
void Recalculate ()
 
void Initialize ()
 
void RotateItem (bool value)
 
void RotateItemVerticalWithAmount (float value)
 
void RotateItemHorizontalWithAmount (float value)
 
void OnTick (float dt)
 
void SetInitialTiltRotation (float amount)
 
void SetInitialPanRotation (float amount)
 
void Zoom (double value)
 
void SetItem (ItemRosterElement itemRosterElement)
 

Protected Member Functions

void SetEnabled (bool enabled)
 

Properties

Texture Texture [get]
 

Constructor & Destructor Documentation

◆ ItemTableau()

TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.ItemTableau ( )

Member Function Documentation

◆ SetTargetSize()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.SetTargetSize ( int  width,
int  height 
)

◆ OnFinalize()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.OnFinalize ( )

◆ SetEnabled()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.SetEnabled ( bool  enabled)
protected

◆ SetStringId()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.SetStringId ( string  stringId)

◆ SetAmmo()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.SetAmmo ( int  ammo)

◆ SetAverageUnitCost()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.SetAverageUnitCost ( int  averageUnitCost)

◆ SetItemModifierId()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.SetItemModifierId ( string  itemModifierId)

◆ SetBannerCode()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.SetBannerCode ( string  bannerCode)

◆ Recalculate()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.Recalculate ( )

◆ Initialize()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.Initialize ( )

◆ RotateItem()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.RotateItem ( bool  value)

◆ RotateItemVerticalWithAmount()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.RotateItemVerticalWithAmount ( float  value)

◆ RotateItemHorizontalWithAmount()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.RotateItemHorizontalWithAmount ( float  value)

◆ OnTick()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.OnTick ( float  dt)

◆ SetInitialTiltRotation()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.SetInitialTiltRotation ( float  amount)

◆ SetInitialPanRotation()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.SetInitialPanRotation ( float  amount)

◆ Zoom()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.Zoom ( double  value)

◆ SetItem()

void TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.SetItem ( ItemRosterElement  itemRosterElement)

Property Documentation

◆ Texture

Texture TaleWorlds.MountAndBlade.View.Tableaus.ItemTableau.Texture
get