M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau Class Reference

Public Member Functions

 SceneTableau ()
 
void SetTargetSize (int width, int height)
 
void OnFinalize ()
 
void SetScene (object scene)
 
void SetBannerCode (string value)
 
void RotateCharacter (bool value)
 
void OnTick (float dt)
 

Properties

Texture _texture [get]
 
bool? IsReady [get]
 

Constructor & Destructor Documentation

◆ SceneTableau()

TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau.SceneTableau ( )

Member Function Documentation

◆ SetTargetSize()

void TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau.SetTargetSize ( int  width,
int  height 
)

◆ OnFinalize()

void TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau.OnFinalize ( )

◆ SetScene()

void TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau.SetScene ( object  scene)

◆ SetBannerCode()

void TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau.SetBannerCode ( string  value)

◆ RotateCharacter()

void TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau.RotateCharacter ( bool  value)

◆ OnTick()

void TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau.OnTick ( float  dt)

Property Documentation

◆ _texture

Texture TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau._texture
get

◆ IsReady

bool? TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau.IsReady
get