M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
SceneTableau () | |
void | SetTargetSize (int width, int height) |
void | OnFinalize () |
void | SetScene (object scene) |
void | SetBannerCode (string value) |
void | RotateCharacter (bool value) |
void | OnTick (float dt) |
Properties | |
Texture | _texture [get] |
bool? | IsReady [get] |
TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau.SceneTableau | ( | ) |
void TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau.SetTargetSize | ( | int | width, |
int | height | ||
) |
void TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau.OnFinalize | ( | ) |
void TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau.SetScene | ( | object | scene | ) |
void TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau.SetBannerCode | ( | string | value | ) |
void TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau.RotateCharacter | ( | bool | value | ) |
void TaleWorlds.MountAndBlade.View.Tableaus.SceneTableau.OnTick | ( | float | dt | ) |
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get |
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get |