M&B: Bannerlord 1.1.0
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SandBox.BoardGames.BoardGamePuluc.PawnInformation Struct Reference

Public Member Functions

 PawnInformation (int x, bool inSpawn, bool topPawn, PawnPuluc.MovementState state, List< PawnPuluc > pawnsBelow, bool captured, Vec3 position, PawnPuluc capturedBy)
 

Public Attributes

readonly int X
 
readonly bool IsInSpawn
 
readonly bool IsTopPawn
 
readonly bool IsCaptured
 
readonly PawnPuluc.MovementState State
 
readonly List< PawnPulucPawnsBelow
 
readonly Vec3 Position
 
readonly PawnPuluc CapturedBy
 

Constructor & Destructor Documentation

◆ PawnInformation()

SandBox.BoardGames.BoardGamePuluc.PawnInformation.PawnInformation ( int  x,
bool  inSpawn,
bool  topPawn,
PawnPuluc::MovementState  state,
List< PawnPuluc pawnsBelow,
bool  captured,
Vec3  position,
PawnPuluc  capturedBy 
)

Member Data Documentation

◆ X

readonly int SandBox.BoardGames.BoardGamePuluc.PawnInformation.X

◆ IsInSpawn

readonly bool SandBox.BoardGames.BoardGamePuluc.PawnInformation.IsInSpawn

◆ IsTopPawn

readonly bool SandBox.BoardGames.BoardGamePuluc.PawnInformation.IsTopPawn

◆ IsCaptured

readonly bool SandBox.BoardGames.BoardGamePuluc.PawnInformation.IsCaptured

◆ State

readonly PawnPuluc.MovementState SandBox.BoardGames.BoardGamePuluc.PawnInformation.State

◆ PawnsBelow

readonly List<PawnPuluc> SandBox.BoardGames.BoardGamePuluc.PawnInformation.PawnsBelow

◆ Position

readonly Vec3 SandBox.BoardGames.BoardGamePuluc.PawnInformation.Position

◆ CapturedBy

readonly PawnPuluc SandBox.BoardGames.BoardGamePuluc.PawnInformation.CapturedBy