M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.GauntletUI.Map.PanelScreenStatus Struct Reference

Public Member Functions

 PanelScreenStatus (ScreenBase screen)
 

Public Attributes

readonly bool IsCharacterScreenOpen
 
readonly bool IsPartyScreenOpen
 
readonly bool IsQuestsScreenOpen
 
readonly bool IsInventoryScreenOpen
 
readonly bool IsClanScreenOpen
 
readonly bool IsKingdomScreenOpen
 
readonly bool IsAnyPanelScreenOpen
 
readonly bool IsCurrentScreenLocksNavigation
 

Constructor & Destructor Documentation

◆ PanelScreenStatus()

SandBox.GauntletUI.Map.PanelScreenStatus.PanelScreenStatus ( ScreenBase  screen)

Member Data Documentation

◆ IsCharacterScreenOpen

readonly bool SandBox.GauntletUI.Map.PanelScreenStatus.IsCharacterScreenOpen

◆ IsPartyScreenOpen

readonly bool SandBox.GauntletUI.Map.PanelScreenStatus.IsPartyScreenOpen

◆ IsQuestsScreenOpen

readonly bool SandBox.GauntletUI.Map.PanelScreenStatus.IsQuestsScreenOpen

◆ IsInventoryScreenOpen

readonly bool SandBox.GauntletUI.Map.PanelScreenStatus.IsInventoryScreenOpen

◆ IsClanScreenOpen

readonly bool SandBox.GauntletUI.Map.PanelScreenStatus.IsClanScreenOpen

◆ IsKingdomScreenOpen

readonly bool SandBox.GauntletUI.Map.PanelScreenStatus.IsKingdomScreenOpen

◆ IsAnyPanelScreenOpen

readonly bool SandBox.GauntletUI.Map.PanelScreenStatus.IsAnyPanelScreenOpen

◆ IsCurrentScreenLocksNavigation

readonly bool SandBox.GauntletUI.Map.PanelScreenStatus.IsCurrentScreenLocksNavigation