M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Attributes | |
bool | IsMainPartyValid |
bool | IsMapReady |
bool | IsControlDown |
bool | IsMouseActive |
bool | CheatModeEnabled |
bool | LeftMouseButtonPressed |
bool | LeftMouseButtonDown |
bool | LeftMouseButtonReleased |
bool | MiddleMouseButtonDown |
bool | RightMouseButtonDown |
bool | RotateLeftKeyDown |
bool | RotateRightKeyDown |
bool | PartyMoveUpKey |
bool | PartyMoveDownKey |
bool | PartyMoveLeftKey |
bool | PartyMoveRightKey |
bool | CameraFollowModeKeyPressed |
bool | LeftButtonDraggingMode |
bool | IsInMenu |
bool | RayCastForClosestEntityOrTerrainCondition |
float | MapZoomIn |
float | MapZoomOut |
float | DeltaMouseScroll |
float | MouseSensitivity |
float | MouseMoveX |
float | MouseMoveY |
float | HorizontalCameraInput |
float | RX |
float | RY |
float | RS |
float | Dt |
Vec2 | MousePositionPixel |
Vec2 | ClickedPositionPixel |
Vec3 | ClickedPosition |
Vec3 | ProjectedPosition |
Vec3 | WorldMouseNear |
Vec3 | WorldMouseFar |
bool SandBox.View.Map.MapCameraView.InputInformation.IsMainPartyValid |
bool SandBox.View.Map.MapCameraView.InputInformation.IsMapReady |
bool SandBox.View.Map.MapCameraView.InputInformation.IsControlDown |
bool SandBox.View.Map.MapCameraView.InputInformation.IsMouseActive |
bool SandBox.View.Map.MapCameraView.InputInformation.CheatModeEnabled |
bool SandBox.View.Map.MapCameraView.InputInformation.LeftMouseButtonPressed |
bool SandBox.View.Map.MapCameraView.InputInformation.LeftMouseButtonDown |
bool SandBox.View.Map.MapCameraView.InputInformation.LeftMouseButtonReleased |
bool SandBox.View.Map.MapCameraView.InputInformation.MiddleMouseButtonDown |
bool SandBox.View.Map.MapCameraView.InputInformation.RightMouseButtonDown |
bool SandBox.View.Map.MapCameraView.InputInformation.RotateLeftKeyDown |
bool SandBox.View.Map.MapCameraView.InputInformation.RotateRightKeyDown |
bool SandBox.View.Map.MapCameraView.InputInformation.PartyMoveUpKey |
bool SandBox.View.Map.MapCameraView.InputInformation.PartyMoveDownKey |
bool SandBox.View.Map.MapCameraView.InputInformation.PartyMoveLeftKey |
bool SandBox.View.Map.MapCameraView.InputInformation.PartyMoveRightKey |
bool SandBox.View.Map.MapCameraView.InputInformation.CameraFollowModeKeyPressed |
bool SandBox.View.Map.MapCameraView.InputInformation.LeftButtonDraggingMode |
bool SandBox.View.Map.MapCameraView.InputInformation.IsInMenu |
bool SandBox.View.Map.MapCameraView.InputInformation.RayCastForClosestEntityOrTerrainCondition |
float SandBox.View.Map.MapCameraView.InputInformation.MapZoomIn |
float SandBox.View.Map.MapCameraView.InputInformation.MapZoomOut |
float SandBox.View.Map.MapCameraView.InputInformation.DeltaMouseScroll |
float SandBox.View.Map.MapCameraView.InputInformation.MouseSensitivity |
float SandBox.View.Map.MapCameraView.InputInformation.MouseMoveX |
float SandBox.View.Map.MapCameraView.InputInformation.MouseMoveY |
float SandBox.View.Map.MapCameraView.InputInformation.HorizontalCameraInput |
float SandBox.View.Map.MapCameraView.InputInformation.RX |
float SandBox.View.Map.MapCameraView.InputInformation.RY |
float SandBox.View.Map.MapCameraView.InputInformation.RS |
float SandBox.View.Map.MapCameraView.InputInformation.Dt |
Vec2 SandBox.View.Map.MapCameraView.InputInformation.MousePositionPixel |
Vec2 SandBox.View.Map.MapCameraView.InputInformation.ClickedPositionPixel |
Vec3 SandBox.View.Map.MapCameraView.InputInformation.ClickedPosition |
Vec3 SandBox.View.Map.MapCameraView.InputInformation.ProjectedPosition |
Vec3 SandBox.View.Map.MapCameraView.InputInformation.WorldMouseNear |
Vec3 SandBox.View.Map.MapCameraView.InputInformation.WorldMouseFar |