M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Sentence Option struct.
Public Attributes | |
int | SentenceNo |
Sentence index. | |
string | Id |
Object | RepeatObject |
Repeat object. | |
TextObject | Text |
Sentence option text. | |
string | DebugInfo |
Sentence option debug information. | |
bool | IsClickable |
bool | HasPersuasion |
string | SkillName |
string | TraitName |
bool | IsSpecial |
TextObject | HintText |
PersuasionOptionArgs | PersuationOptionArgs |
int TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.SentenceNo |
string TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.Id |
Object TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.RepeatObject |
TextObject TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.Text |
string TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.DebugInfo |
bool TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.IsClickable |
bool TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.HasPersuasion |
string TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.SkillName |
string TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.TraitName |
bool TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.IsSpecial |
TextObject TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.HintText |
PersuasionOptionArgs TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.PersuationOptionArgs |