M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption Struct Reference

Sentence Option struct.

Public Attributes

int SentenceNo
 Sentence index.
 
string Id
 
Object RepeatObject
 Repeat object.
 
TextObject Text
 Sentence option text.
 
string DebugInfo
 Sentence option debug information.
 
bool IsClickable
 
bool HasPersuasion
 
string SkillName
 
string TraitName
 
bool IsSpecial
 
TextObject HintText
 
PersuasionOptionArgs PersuationOptionArgs
 

Member Data Documentation

◆ SentenceNo

int TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.SentenceNo

◆ Id

string TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.Id

◆ RepeatObject

Object TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.RepeatObject

◆ Text

TextObject TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.Text

◆ DebugInfo

string TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.DebugInfo

◆ IsClickable

bool TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.IsClickable

◆ HasPersuasion

bool TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.HasPersuasion

◆ SkillName

string TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.SkillName

◆ TraitName

string TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.TraitName

◆ IsSpecial

bool TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.IsSpecial

◆ HintText

TextObject TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.HintText

◆ PersuationOptionArgs

PersuasionOptionArgs TaleWorlds.CampaignSystem.Conversation.ConversationSentenceOption.PersuationOptionArgs