M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.Settlements.Workshops.WorkshopType.Production Struct Reference

Public Member Functions

 Production (float conversionSpeed)
 
void AddInput (ItemCategory item, int count=1)
 
void AddOutput (ItemCategory outputCategory, int outputCount)
 

Properties

MBReadOnlyList< ValueTuple< ItemCategory, int > > Inputs [get]
 
MBReadOnlyList< ValueTuple< ItemCategory, int > > Outputs [get]
 
float ConversionSpeed [get]
 

Constructor & Destructor Documentation

◆ Production()

TaleWorlds.CampaignSystem.Settlements.Workshops.WorkshopType.Production.Production ( float  conversionSpeed)

Member Function Documentation

◆ AddInput()

void TaleWorlds.CampaignSystem.Settlements.Workshops.WorkshopType.Production.AddInput ( ItemCategory  item,
int  count = 1 
)

◆ AddOutput()

void TaleWorlds.CampaignSystem.Settlements.Workshops.WorkshopType.Production.AddOutput ( ItemCategory  outputCategory,
int  outputCount 
)

Property Documentation

◆ Inputs

MBReadOnlyList<ValueTuple<ItemCategory, int> > TaleWorlds.CampaignSystem.Settlements.Workshops.WorkshopType.Production.Inputs
get

◆ Outputs

MBReadOnlyList<ValueTuple<ItemCategory, int> > TaleWorlds.CampaignSystem.Settlements.Workshops.WorkshopType.Production.Outputs
get

◆ ConversionSpeed

float TaleWorlds.CampaignSystem.Settlements.Workshops.WorkshopType.Production.ConversionSpeed
get