M&B: Bannerlord 1.1.0
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TaleWorlds.Engine.GauntletUI.TwoDimensionEnginePlatform.MaterialTuple Struct Reference

Inherits IEquatable< MaterialTuple >.

Public Member Functions

 MaterialTuple (Texture texture, Texture overlayTexture, bool customMesh)
 
bool Equals (MaterialTuple other)
 
override int GetHashCode ()
 

Public Attributes

Texture Texture
 
Texture OverlayTexture
 
bool UseCustomMesh
 

Constructor & Destructor Documentation

◆ MaterialTuple()

TaleWorlds.Engine.GauntletUI.TwoDimensionEnginePlatform.MaterialTuple.MaterialTuple ( Texture  texture,
Texture  overlayTexture,
bool  customMesh 
)

Member Function Documentation

◆ Equals()

bool TaleWorlds.Engine.GauntletUI.TwoDimensionEnginePlatform.MaterialTuple.Equals ( MaterialTuple  other)

◆ GetHashCode()

override int TaleWorlds.Engine.GauntletUI.TwoDimensionEnginePlatform.MaterialTuple.GetHashCode ( )

Member Data Documentation

◆ Texture

Texture TaleWorlds.Engine.GauntletUI.TwoDimensionEnginePlatform.MaterialTuple.Texture

◆ OverlayTexture

Texture TaleWorlds.Engine.GauntletUI.TwoDimensionEnginePlatform.MaterialTuple.OverlayTexture

◆ UseCustomMesh

bool TaleWorlds.Engine.GauntletUI.TwoDimensionEnginePlatform.MaterialTuple.UseCustomMesh