M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Attributes | |
float | DrawX |
float | DrawY |
float | ScreenWidth |
float | ScreenHeight |
Vec2 | ClipCircleCenter |
float | ClipCircleRadius |
float | ClipCircleSmoothingRadius |
uint | Color |
float | ColorFactor |
float | AlphaFactor |
float | HueFactor |
float | SaturationFactor |
float | ValueFactor |
float | OverlayTextureWidth |
float | OverlayTextureHeight |
Vec2 | ClipRectPosition |
Vec2 | ClipRectSize |
Vec2 | StartCoordinate |
Vec2 | Size |
int | Layer |
float | OverlayXOffset |
float | OverlayYOffset |
float | Width |
float | Height |
float | MinU |
float | MinV |
float | MaxU |
float | MaxV |
uint | Type |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.DrawX |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.DrawY |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.ScreenWidth |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.ScreenHeight |
Vec2 TaleWorlds.Engine.TwoDimensionMeshDrawData.ClipCircleCenter |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.ClipCircleRadius |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.ClipCircleSmoothingRadius |
uint TaleWorlds.Engine.TwoDimensionMeshDrawData.Color |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.ColorFactor |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.AlphaFactor |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.HueFactor |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.SaturationFactor |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.ValueFactor |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.OverlayTextureWidth |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.OverlayTextureHeight |
Vec2 TaleWorlds.Engine.TwoDimensionMeshDrawData.ClipRectPosition |
Vec2 TaleWorlds.Engine.TwoDimensionMeshDrawData.ClipRectSize |
Vec2 TaleWorlds.Engine.TwoDimensionMeshDrawData.StartCoordinate |
Vec2 TaleWorlds.Engine.TwoDimensionMeshDrawData.Size |
int TaleWorlds.Engine.TwoDimensionMeshDrawData.Layer |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.OverlayXOffset |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.OverlayYOffset |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.Width |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.Height |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.MinU |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.MinV |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.MaxU |
float TaleWorlds.Engine.TwoDimensionMeshDrawData.MaxV |
uint TaleWorlds.Engine.TwoDimensionMeshDrawData.Type |