M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.Engine.TwoDimensionTextMeshDrawData Struct Reference

Public Attributes

float DrawX
 
float DrawY
 
float ScreenWidth
 
float ScreenHeight
 
uint Color
 
float ScaleFactor
 
float SmoothingConstant
 
float ColorFactor
 
float AlphaFactor
 
float HueFactor
 
float SaturationFactor
 
float ValueFactor
 
Vec2 ClipRectPosition
 
Vec2 ClipRectSize
 
uint GlowColor
 
Vec3 OutlineColor
 
float OutlineAmount
 
float GlowRadius
 
float Blur
 
float ShadowOffset
 
float ShadowAngle
 
int Layer
 
ulong HashCode1
 
ulong HashCode2
 

Member Data Documentation

◆ DrawX

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.DrawX

◆ DrawY

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.DrawY

◆ ScreenWidth

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ScreenWidth

◆ ScreenHeight

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ScreenHeight

◆ Color

uint TaleWorlds.Engine.TwoDimensionTextMeshDrawData.Color

◆ ScaleFactor

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ScaleFactor

◆ SmoothingConstant

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.SmoothingConstant

◆ ColorFactor

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ColorFactor

◆ AlphaFactor

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.AlphaFactor

◆ HueFactor

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.HueFactor

◆ SaturationFactor

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.SaturationFactor

◆ ValueFactor

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ValueFactor

◆ ClipRectPosition

Vec2 TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ClipRectPosition

◆ ClipRectSize

Vec2 TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ClipRectSize

◆ GlowColor

uint TaleWorlds.Engine.TwoDimensionTextMeshDrawData.GlowColor

◆ OutlineColor

Vec3 TaleWorlds.Engine.TwoDimensionTextMeshDrawData.OutlineColor

◆ OutlineAmount

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.OutlineAmount

◆ GlowRadius

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.GlowRadius

◆ Blur

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.Blur

◆ ShadowOffset

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ShadowOffset

◆ ShadowAngle

float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ShadowAngle

◆ Layer

int TaleWorlds.Engine.TwoDimensionTextMeshDrawData.Layer

◆ HashCode1

ulong TaleWorlds.Engine.TwoDimensionTextMeshDrawData.HashCode1

◆ HashCode2

ulong TaleWorlds.Engine.TwoDimensionTextMeshDrawData.HashCode2