M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Attributes | |
float | DrawX |
float | DrawY |
float | ScreenWidth |
float | ScreenHeight |
uint | Color |
float | ScaleFactor |
float | SmoothingConstant |
float | ColorFactor |
float | AlphaFactor |
float | HueFactor |
float | SaturationFactor |
float | ValueFactor |
Vec2 | ClipRectPosition |
Vec2 | ClipRectSize |
uint | GlowColor |
Vec3 | OutlineColor |
float | OutlineAmount |
float | GlowRadius |
float | Blur |
float | ShadowOffset |
float | ShadowAngle |
int | Layer |
ulong | HashCode1 |
ulong | HashCode2 |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.DrawX |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.DrawY |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ScreenWidth |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ScreenHeight |
uint TaleWorlds.Engine.TwoDimensionTextMeshDrawData.Color |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ScaleFactor |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.SmoothingConstant |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ColorFactor |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.AlphaFactor |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.HueFactor |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.SaturationFactor |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ValueFactor |
Vec2 TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ClipRectPosition |
Vec2 TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ClipRectSize |
uint TaleWorlds.Engine.TwoDimensionTextMeshDrawData.GlowColor |
Vec3 TaleWorlds.Engine.TwoDimensionTextMeshDrawData.OutlineColor |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.OutlineAmount |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.GlowRadius |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.Blur |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ShadowOffset |
float TaleWorlds.Engine.TwoDimensionTextMeshDrawData.ShadowAngle |
int TaleWorlds.Engine.TwoDimensionTextMeshDrawData.Layer |
ulong TaleWorlds.Engine.TwoDimensionTextMeshDrawData.HashCode1 |
ulong TaleWorlds.Engine.TwoDimensionTextMeshDrawData.HashCode2 |