M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.CompressionInfo.Float Struct Reference

Public Member Functions

 Float (float minimumValue, float maximumValue, int numberOfBits)
 
 Float (float minimumValue, int numberOfBits, float precision)
 
int GetNumBits ()
 
float GetMaximumValue ()
 
float GetMinimumValue ()
 
float GetPrecision ()
 

Properties

static Float FullPrecision = new Float(true) [get]
 

Constructor & Destructor Documentation

◆ Float() [1/2]

TaleWorlds.MountAndBlade.CompressionInfo.Float.Float ( float  minimumValue,
float  maximumValue,
int  numberOfBits 
)

◆ Float() [2/2]

TaleWorlds.MountAndBlade.CompressionInfo.Float.Float ( float  minimumValue,
int  numberOfBits,
float  precision 
)

Member Function Documentation

◆ GetNumBits()

int TaleWorlds.MountAndBlade.CompressionInfo.Float.GetNumBits ( )

◆ GetMaximumValue()

float TaleWorlds.MountAndBlade.CompressionInfo.Float.GetMaximumValue ( )

◆ GetMinimumValue()

float TaleWorlds.MountAndBlade.CompressionInfo.Float.GetMinimumValue ( )

◆ GetPrecision()

float TaleWorlds.MountAndBlade.CompressionInfo.Float.GetPrecision ( )

Property Documentation

◆ FullPrecision

Float TaleWorlds.MountAndBlade.CompressionInfo.Float.FullPrecision = new Float(true)
staticget