M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Types | |
enum | FacingOrderEnum { LookAtDirection = 0 , LookAtEnemy = 1 } |
Public Member Functions | |
Vec2 | GetDirectionAux (Formation f, Agent targetAgent) |
Vec2 | GetDirection (Formation f, Agent targetAgent=null) |
override bool | Equals (object obj) |
override int | GetHashCode () |
Static Public Member Functions | |
static FacingOrder | FacingOrderLookAtDirection (Vec2 direction) |
static bool | operator!= (FacingOrder f1, FacingOrder f2) |
static bool | operator== (FacingOrder f1, FacingOrder f2) |
Public Attributes | |
readonly FacingOrderEnum | OrderEnum |
Static Public Attributes | |
static readonly FacingOrder | FacingOrderLookAtEnemy = new FacingOrder(FacingOrderEnum.LookAtEnemy) |
Properties | |
OrderType | OrderType [get] |
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override bool TaleWorlds.MountAndBlade.FacingOrder.Equals | ( | object | obj | ) |
override int TaleWorlds.MountAndBlade.FacingOrder.GetHashCode | ( | ) |
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readonly FacingOrderEnum TaleWorlds.MountAndBlade.FacingOrder.OrderEnum |
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