M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.MountAndBlade.FactoredNumber Struct Reference

Public Member Functions

 FactoredNumber (float baseNumber=0f)
 
void Add (float value)
 
void AddFactor (float value)
 
void LimitMin (float minValue)
 
void LimitMax (float maxValue)
 
void Clamp (float minValue, float maxValue)
 

Properties

float ResultNumber [get]
 
float BaseNumber [get]
 
float LimitMinValue [get]
 
float LimitMaxValue [get]
 

Constructor & Destructor Documentation

◆ FactoredNumber()

TaleWorlds.MountAndBlade.FactoredNumber.FactoredNumber ( float  baseNumber = 0f)

Member Function Documentation

◆ Add()

void TaleWorlds.MountAndBlade.FactoredNumber.Add ( float  value)

◆ AddFactor()

void TaleWorlds.MountAndBlade.FactoredNumber.AddFactor ( float  value)

◆ LimitMin()

void TaleWorlds.MountAndBlade.FactoredNumber.LimitMin ( float  minValue)

◆ LimitMax()

void TaleWorlds.MountAndBlade.FactoredNumber.LimitMax ( float  maxValue)

◆ Clamp()

void TaleWorlds.MountAndBlade.FactoredNumber.Clamp ( float  minValue,
float  maxValue 
)

Property Documentation

◆ ResultNumber

float TaleWorlds.MountAndBlade.FactoredNumber.ResultNumber
get

◆ BaseNumber

float TaleWorlds.MountAndBlade.FactoredNumber.BaseNumber
get

◆ LimitMinValue

float TaleWorlds.MountAndBlade.FactoredNumber.LimitMinValue
get

◆ LimitMaxValue

float TaleWorlds.MountAndBlade.FactoredNumber.LimitMaxValue
get