M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.FiringOrder Struct Reference

Public Types

enum  RangedWeaponUsageOrderEnum {
  FireAtWill = 0 ,
  HoldYourFire = 1
}
 

Public Member Functions

override bool Equals (object obj)
 
override int GetHashCode ()
 

Static Public Member Functions

static bool operator!= (FiringOrder f1, FiringOrder f2)
 
static bool operator== (FiringOrder f1, FiringOrder f2)
 

Public Attributes

readonly RangedWeaponUsageOrderEnum OrderEnum
 

Static Public Attributes

static readonly FiringOrder FiringOrderFireAtWill = new FiringOrder(RangedWeaponUsageOrderEnum.FireAtWill)
 
static readonly FiringOrder FiringOrderHoldYourFire = new FiringOrder(RangedWeaponUsageOrderEnum.HoldYourFire)
 

Properties

OrderType OrderType [get]
 

Member Enumeration Documentation

◆ RangedWeaponUsageOrderEnum

Enumerator
FireAtWill 
HoldYourFire 

Member Function Documentation

◆ Equals()

override bool TaleWorlds.MountAndBlade.FiringOrder.Equals ( object  obj)

◆ GetHashCode()

override int TaleWorlds.MountAndBlade.FiringOrder.GetHashCode ( )

◆ operator!=()

static bool TaleWorlds.MountAndBlade.FiringOrder.operator!= ( FiringOrder  f1,
FiringOrder  f2 
)
static

◆ operator==()

static bool TaleWorlds.MountAndBlade.FiringOrder.operator== ( FiringOrder  f1,
FiringOrder  f2 
)
static

Member Data Documentation

◆ OrderEnum

readonly RangedWeaponUsageOrderEnum TaleWorlds.MountAndBlade.FiringOrder.OrderEnum

◆ FiringOrderFireAtWill

readonly FiringOrder TaleWorlds.MountAndBlade.FiringOrder.FiringOrderFireAtWill = new FiringOrder(RangedWeaponUsageOrderEnum.FireAtWill)
static

◆ FiringOrderHoldYourFire

readonly FiringOrder TaleWorlds.MountAndBlade.FiringOrder.FiringOrderHoldYourFire = new FiringOrder(RangedWeaponUsageOrderEnum.HoldYourFire)
static

Property Documentation

◆ OrderType

OrderType TaleWorlds.MountAndBlade.FiringOrder.OrderType
get