M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.HighlightsController.HighlightType Struct Reference

Public Member Functions

 HighlightType (string id, string description, string groupId, int startDelta, int endDelta, float minVisibilityScore, float maxHighlightDistance, bool isVisibilityRequired)
 

Properties

string Id [get]
 
string Description [get]
 
string GroupId [get]
 
int StartDelta [get]
 
int EndDelta [get]
 
float MinVisibilityScore [get]
 
float MaxHighlightDistance [get]
 
bool IsVisibilityRequired [get]
 

Constructor & Destructor Documentation

◆ HighlightType()

TaleWorlds.MountAndBlade.HighlightsController.HighlightType.HighlightType ( string  id,
string  description,
string  groupId,
int  startDelta,
int  endDelta,
float  minVisibilityScore,
float  maxHighlightDistance,
bool  isVisibilityRequired 
)

Property Documentation

◆ Id

string TaleWorlds.MountAndBlade.HighlightsController.HighlightType.Id
get

◆ Description

string TaleWorlds.MountAndBlade.HighlightsController.HighlightType.Description
get

◆ GroupId

string TaleWorlds.MountAndBlade.HighlightsController.HighlightType.GroupId
get

◆ StartDelta

int TaleWorlds.MountAndBlade.HighlightsController.HighlightType.StartDelta
get

◆ EndDelta

int TaleWorlds.MountAndBlade.HighlightsController.HighlightType.EndDelta
get

◆ MinVisibilityScore

float TaleWorlds.MountAndBlade.HighlightsController.HighlightType.MinVisibilityScore
get

◆ MaxHighlightDistance

float TaleWorlds.MountAndBlade.HighlightsController.HighlightType.MaxHighlightDistance
get

◆ IsVisibilityRequired

bool TaleWorlds.MountAndBlade.HighlightsController.HighlightType.IsVisibilityRequired
get