Keeps decision data for critical tactical decisions that a reported through the TeamAI. This can be used to notify the player about critical tactical decisions of the friendly AI. In future this can also be used to coordinate decisions of ally teams.
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TacticComponent | DecidingComponent [get] |
| Tactic component making the tactical decision.
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TacticalDecisionCode | DecisionCode [get] |
| Generic decision code defining the tactical decision. It is up to the receiver/subscriber to interpret this code.
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Formation | SubjectFormation [get] |
| Subject formation for which the decision is made. Must belong to owning tactic component's team. Example: This team's infantry formation deciding to engage an enemy target.
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Formation | TargetFormation [get] |
| The target formation of the tactical decision. May or may not belong to owning tactic component's team. Example: An enemy formation to which one of this team's formations (SubjectFormation) will attack next.
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WorldPosition? | TargetPosition [get] |
| The target world position of the tactical decision. Example: This team's infantry formation is ordered to move to this position.
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MissionObject | TargetObject [get] |
| The target mission object of the tactical decision. Example: A sallying out cavalry formation is ordered to destroy an enemy siege engine.
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◆ TacticalDecision()
◆ DecidingComponent
TacticComponent TaleWorlds.MountAndBlade.TacticalDecision.DecidingComponent |
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get |
◆ DecisionCode
◆ SubjectFormation
Formation TaleWorlds.MountAndBlade.TacticalDecision.SubjectFormation |
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get |
◆ TargetFormation
Formation TaleWorlds.MountAndBlade.TacticalDecision.TargetFormation |
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get |
◆ TargetPosition
WorldPosition? TaleWorlds.MountAndBlade.TacticalDecision.TargetPosition |
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get |
◆ TargetObject
MissionObject TaleWorlds.MountAndBlade.TacticalDecision.TargetObject |
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get |