M&B: Bannerlord 1.2.10
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SandBox.SandBoxMissions Class Reference

Static Public Member Functions

static MissionInitializerRecord CreateSandBoxMissionInitializerRecord (string sceneName, string sceneLevels="", bool doNotUseLoadingScreen=false, TaleWorlds.Engine.DecalAtlasGroup decalAtlasGroup=0)
 
static MissionInitializerRecord CreateSandBoxTrainingMissionInitializerRecord (string sceneName, string sceneLevels="", bool doNotUseLoadingScreen=false)
 
static Mission OpenTownCenterMission (string scene, int townUpgradeLevel, Location location, CharacterObject talkToChar, string playerSpawnTag)
 
static Mission OpenTownCenterMission (string scene, string sceneLevels, Location location, CharacterObject talkToChar, string playerSpawnTag)
 
static Mission OpenCastleCourtyardMission (string scene, int castleUpgradeLevel, Location location, CharacterObject talkToChar)
 
static Mission OpenCastleCourtyardMission (string scene, string sceneLevels, Location location, CharacterObject talkToChar)
 
static Mission OpenIndoorMission (string scene, int townUpgradeLevel, Location location, CharacterObject talkToChar)
 
static Mission OpenIndoorMission (string scene, Location location, CharacterObject talkToChar=null, string sceneLevels="")
 
static Mission OpenPrisonBreakMission (string scene, Location location, CharacterObject prisonerCharacter, CharacterObject companionCharacter=null)
 
static Mission OpenVillageMission (string scene, Location location, CharacterObject talkToChar=null, string sceneLevels=null)
 
static Mission OpenArenaStartMission (string scene, Location location, CharacterObject talkToChar=null, string sceneLevels="")
 
static Mission OpenRetirementMission (string scene, Location location, CharacterObject talkToChar=null, string sceneLevels=null)
 
static Mission OpenArenaDuelMission (string scene, Location location, CharacterObject duelCharacter, bool requireCivilianEquipment, bool spawnBOthSidesWithHorse, Action< CharacterObject > onDuelEnd, float customAgentHealth, string sceneLevels="")
 
static Mission OpenArenaDuelMission (string scene, Location location)
 
static Mission OpenBattleMission (MissionInitializerRecord rec)
 
static Mission OpenCaravanBattleMission (MissionInitializerRecord rec, bool isCaravan)
 
static Mission OpenAlleyFightMission (MissionInitializerRecord rec, Location location, TroopRoster playerSideTroops, TroopRoster rivalSideTroops)
 
static Mission OpenCombatMissionWithDialogue (MissionInitializerRecord rec, CharacterObject characterToTalkTo)
 
static Mission OpenBattleMissionWhileEnteringSettlement (string scene, int upgradeLevel, int numberOfMaxTroopToBeSpawnedForPlayer, int numberOfMaxTroopToBeSpawnedForOpponent)
 
static Mission OpenBattleMission (string scene, bool usesTownDecalAtlas)
 
static Mission OpenAlleyFightMission (string scene, int upgradeLevel, Location location, TroopRoster playerSideTroops, TroopRoster rivalSideTroops)
 
static Mission OpenCombatMissionWithDialogue (string scene, CharacterObject characterToTalkTo, int upgradeLevel)
 
static Mission OpenHideoutBattleMission (string scene, FlattenedTroopRoster playerTroops)
 
static Mission OpenAmbushMission (string scene, MissionResult oldResult)
 
static Mission OpenCampMission (string scene)
 
static Mission OpenSiegeMissionWithDeployment (string scene, float[] wallHitPointPercentages, bool hasAnySiegeTower, List< MissionSiegeWeapon > siegeWeaponsOfAttackers, List< MissionSiegeWeapon > siegeWeaponsOfDefenders, bool isPlayerAttacker, int sceneUpgradeLevel=0, bool isSallyOut=false, bool isReliefForceAttack=false)
 
static Mission OpenSiegeMissionNoDeployment (string scene, bool isSallyOut=false, bool isReliefForceAttack=false)
 
static Mission OpenSiegeLordsHallFightMission (string scene, FlattenedTroopRoster attackerPriorityList)
 
static Mission OpenAmbushMissionForTutorial (string scene, bool isPlayerAttacker)
 
static Mission OpenVillageBattleMission (string scene)
 
static Mission OpenConversationMission (ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData, string specialScene="", string sceneLevels="")
 
static Mission OpenMeetingMission (string scene, CharacterObject character)
 

Member Function Documentation

◆ CreateSandBoxMissionInitializerRecord()

static MissionInitializerRecord SandBox.SandBoxMissions.CreateSandBoxMissionInitializerRecord ( string sceneName,
string sceneLevels = "",
bool doNotUseLoadingScreen = false,
TaleWorlds.Engine.DecalAtlasGroup decalAtlasGroup = 0 )
static

◆ CreateSandBoxTrainingMissionInitializerRecord()

static MissionInitializerRecord SandBox.SandBoxMissions.CreateSandBoxTrainingMissionInitializerRecord ( string sceneName,
string sceneLevels = "",
bool doNotUseLoadingScreen = false )
static

◆ OpenTownCenterMission() [1/2]

static Mission SandBox.SandBoxMissions.OpenTownCenterMission ( string scene,
int townUpgradeLevel,
Location location,
CharacterObject talkToChar,
string playerSpawnTag )
static

◆ OpenTownCenterMission() [2/2]

static Mission SandBox.SandBoxMissions.OpenTownCenterMission ( string scene,
string sceneLevels,
Location location,
CharacterObject talkToChar,
string playerSpawnTag )
static

◆ OpenCastleCourtyardMission() [1/2]

static Mission SandBox.SandBoxMissions.OpenCastleCourtyardMission ( string scene,
int castleUpgradeLevel,
Location location,
CharacterObject talkToChar )
static

◆ OpenCastleCourtyardMission() [2/2]

static Mission SandBox.SandBoxMissions.OpenCastleCourtyardMission ( string scene,
string sceneLevels,
Location location,
CharacterObject talkToChar )
static

◆ OpenIndoorMission() [1/2]

static Mission SandBox.SandBoxMissions.OpenIndoorMission ( string scene,
int townUpgradeLevel,
Location location,
CharacterObject talkToChar )
static

◆ OpenIndoorMission() [2/2]

static Mission SandBox.SandBoxMissions.OpenIndoorMission ( string scene,
Location location,
CharacterObject talkToChar = null,
string sceneLevels = "" )
static

◆ OpenPrisonBreakMission()

static Mission SandBox.SandBoxMissions.OpenPrisonBreakMission ( string scene,
Location location,
CharacterObject prisonerCharacter,
CharacterObject companionCharacter = null )
static

◆ OpenVillageMission()

static Mission SandBox.SandBoxMissions.OpenVillageMission ( string scene,
Location location,
CharacterObject talkToChar = null,
string sceneLevels = null )
static

◆ OpenArenaStartMission()

static Mission SandBox.SandBoxMissions.OpenArenaStartMission ( string scene,
Location location,
CharacterObject talkToChar = null,
string sceneLevels = "" )
static

◆ OpenRetirementMission()

static Mission SandBox.SandBoxMissions.OpenRetirementMission ( string scene,
Location location,
CharacterObject talkToChar = null,
string sceneLevels = null )
static

◆ OpenArenaDuelMission() [1/2]

static Mission SandBox.SandBoxMissions.OpenArenaDuelMission ( string scene,
Location location,
CharacterObject duelCharacter,
bool requireCivilianEquipment,
bool spawnBOthSidesWithHorse,
Action< CharacterObject > onDuelEnd,
float customAgentHealth,
string sceneLevels = "" )
static

◆ OpenArenaDuelMission() [2/2]

static Mission SandBox.SandBoxMissions.OpenArenaDuelMission ( string scene,
Location location )
static

◆ OpenBattleMission() [1/2]

static Mission SandBox.SandBoxMissions.OpenBattleMission ( MissionInitializerRecord rec)
static

SandBox Specific

Common

Boundaries

Highlights

Deployment

◆ OpenCaravanBattleMission()

static Mission SandBox.SandBoxMissions.OpenCaravanBattleMission ( MissionInitializerRecord rec,
bool isCaravan )
static

◆ OpenAlleyFightMission() [1/2]

static Mission SandBox.SandBoxMissions.OpenAlleyFightMission ( MissionInitializerRecord rec,
Location location,
TroopRoster playerSideTroops,
TroopRoster rivalSideTroops )
static

◆ OpenCombatMissionWithDialogue() [1/2]

static Mission SandBox.SandBoxMissions.OpenCombatMissionWithDialogue ( MissionInitializerRecord rec,
CharacterObject characterToTalkTo )
static

◆ OpenBattleMissionWhileEnteringSettlement()

static Mission SandBox.SandBoxMissions.OpenBattleMissionWhileEnteringSettlement ( string scene,
int upgradeLevel,
int numberOfMaxTroopToBeSpawnedForPlayer,
int numberOfMaxTroopToBeSpawnedForOpponent )
static

◆ OpenBattleMission() [2/2]

static Mission SandBox.SandBoxMissions.OpenBattleMission ( string scene,
bool usesTownDecalAtlas )
static

◆ OpenAlleyFightMission() [2/2]

static Mission SandBox.SandBoxMissions.OpenAlleyFightMission ( string scene,
int upgradeLevel,
Location location,
TroopRoster playerSideTroops,
TroopRoster rivalSideTroops )
static

◆ OpenCombatMissionWithDialogue() [2/2]

static Mission SandBox.SandBoxMissions.OpenCombatMissionWithDialogue ( string scene,
CharacterObject characterToTalkTo,
int upgradeLevel )
static

◆ OpenHideoutBattleMission()

static Mission SandBox.SandBoxMissions.OpenHideoutBattleMission ( string scene,
FlattenedTroopRoster playerTroops )
static

◆ OpenAmbushMission()

static Mission SandBox.SandBoxMissions.OpenAmbushMission ( string scene,
MissionResult oldResult )
static

◆ OpenCampMission()

static Mission SandBox.SandBoxMissions.OpenCampMission ( string scene)
static

◆ OpenSiegeMissionWithDeployment()

static Mission SandBox.SandBoxMissions.OpenSiegeMissionWithDeployment ( string scene,
float[] wallHitPointPercentages,
bool hasAnySiegeTower,
List< MissionSiegeWeapon > siegeWeaponsOfAttackers,
List< MissionSiegeWeapon > siegeWeaponsOfDefenders,
bool isPlayerAttacker,
int sceneUpgradeLevel = 0,
bool isSallyOut = false,
bool isReliefForceAttack = false )
static

◆ OpenSiegeMissionNoDeployment()

static Mission SandBox.SandBoxMissions.OpenSiegeMissionNoDeployment ( string scene,
bool isSallyOut = false,
bool isReliefForceAttack = false )
static

◆ OpenSiegeLordsHallFightMission()

static Mission SandBox.SandBoxMissions.OpenSiegeLordsHallFightMission ( string scene,
FlattenedTroopRoster attackerPriorityList )
static

◆ OpenAmbushMissionForTutorial()

static Mission SandBox.SandBoxMissions.OpenAmbushMissionForTutorial ( string scene,
bool isPlayerAttacker )
static

◆ OpenVillageBattleMission()

static Mission SandBox.SandBoxMissions.OpenVillageBattleMission ( string scene)
static

◆ OpenConversationMission()

static Mission SandBox.SandBoxMissions.OpenConversationMission ( ConversationCharacterData playerCharacterData,
ConversationCharacterData conversationPartnerData,
string specialScene = "",
string sceneLevels = "" )
static

◆ OpenMeetingMission()

static Mission SandBox.SandBoxMissions.OpenMeetingMission ( string scene,
CharacterObject character )
static