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    M&B: Bannerlord 1.2.10
    
   The horns sound, the ravens gather. 
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Public Member Functions | |
| override string | ToString () | 
| Army (Kingdom kingdom, MobileParty leaderParty, ArmyTypes armyType) | |
| void | UpdateName () | 
| bool | DoesLeaderPartyAndAttachedPartiesContain (MobileParty party) | 
| void | BoostCohesionWithInfluence (float cohesionToGain, int cost) | 
| void | RecalculateArmyMorale () | 
| TextObject | GetNotificationText () | 
| TextObject | GetBehaviorText (bool setWithLink=false) | 
| void | Gather (Settlement initialHostileSettlement) | 
| void | ThinkAboutConcludingArmyGathering () | 
| void | ThinkAboutTravelingToAssignment () | 
| void | FinishArmyObjective () | 
| Vec2 | GetRelativePositionForParty (MobileParty mobileParty, Vec2 armyFacing) | 
| void | AddPartyToMergedParties (MobileParty mobileParty) | 
Static Public Member Functions | |
| static ArmyLeaderThinkReason | GetBehaviorChangeExplanation (AIBehaviorFlags previousBehavior, AIBehaviorFlags currentBehavior) | 
Properties | |
| MBReadOnlyList< MobileParty > | Parties [get] | 
| TextObject | EncyclopediaLinkWithName [get] | 
| AIBehaviorFlags | AIBehavior [get, set] | 
| ArmyTypes | ArmyType [get, set] | 
| Hero | ArmyOwner [get, set] | 
| float | Cohesion [get, set] | 
| float | DailyCohesionChange [get] | 
| ExplainedNumber | DailyCohesionChangeExplanation [get] | 
| int | CohesionThresholdForDispersion [get] | 
| float | Morale [get] | 
| MobileParty | LeaderParty [get] | 
| int | LeaderPartyAndAttachedPartiesCount [get] | 
| float | TotalStrength [get] | 
| Kingdom | Kingdom [get, set] | 
| IMapPoint | AiBehaviorObject [get, set] | 
| TextObject | Name [get] | 
| int | TotalHealthyMembers [get] | 
| int | TotalManCount [get] | 
| int | TotalRegularCount [get] | 
| enum TaleWorlds.CampaignSystem.Army.ArmyTypes : int | 
| TaleWorlds.CampaignSystem.Army.Army | ( | Kingdom | kingdom, | 
| MobileParty | leaderParty, | ||
| ArmyTypes | armyType ) | 
| override string TaleWorlds.CampaignSystem.Army.ToString | ( | ) | 
| void TaleWorlds.CampaignSystem.Army.UpdateName | ( | ) | 
| bool TaleWorlds.CampaignSystem.Army.DoesLeaderPartyAndAttachedPartiesContain | ( | MobileParty | party | ) | 
| void TaleWorlds.CampaignSystem.Army.BoostCohesionWithInfluence | ( | float | cohesionToGain, | 
| int | cost ) | 
| void TaleWorlds.CampaignSystem.Army.RecalculateArmyMorale | ( | ) | 
      
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| TextObject TaleWorlds.CampaignSystem.Army.GetNotificationText | ( | ) | 
| TextObject TaleWorlds.CampaignSystem.Army.GetBehaviorText | ( | bool | setWithLink = false | ) | 
| void TaleWorlds.CampaignSystem.Army.Gather | ( | Settlement | initialHostileSettlement | ) | 
| void TaleWorlds.CampaignSystem.Army.ThinkAboutConcludingArmyGathering | ( | ) | 
| void TaleWorlds.CampaignSystem.Army.ThinkAboutTravelingToAssignment | ( | ) | 
| void TaleWorlds.CampaignSystem.Army.FinishArmyObjective | ( | ) | 
| Vec2 TaleWorlds.CampaignSystem.Army.GetRelativePositionForParty | ( | MobileParty | mobileParty, | 
| Vec2 | armyFacing ) | 
| void TaleWorlds.CampaignSystem.Army.AddPartyToMergedParties | ( | MobileParty | mobileParty | ) | 
      
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