M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
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Public Member Functions | |
override string | ToString () |
Army (Kingdom kingdom, MobileParty leaderParty, ArmyTypes armyType) | |
void | UpdateName () |
bool | DoesLeaderPartyAndAttachedPartiesContain (MobileParty party) |
void | BoostCohesionWithInfluence (float cohesionToGain, int cost) |
void | RecalculateArmyMorale () |
TextObject | GetNotificationText () |
TextObject | GetBehaviorText (bool setWithLink=false) |
void | Gather (Settlement initialHostileSettlement) |
void | ThinkAboutConcludingArmyGathering () |
void | ThinkAboutTravelingToAssignment () |
void | FinishArmyObjective () |
Vec2 | GetRelativePositionForParty (MobileParty mobileParty, Vec2 armyFacing) |
void | AddPartyToMergedParties (MobileParty mobileParty) |
Static Public Member Functions | |
static ArmyLeaderThinkReason | GetBehaviorChangeExplanation (AIBehaviorFlags previousBehavior, AIBehaviorFlags currentBehavior) |
Properties | |
MBReadOnlyList< MobileParty > | Parties [get] |
TextObject | EncyclopediaLinkWithName [get] |
AIBehaviorFlags | AIBehavior [get, set] |
ArmyTypes | ArmyType [get, set] |
Hero | ArmyOwner [get, set] |
float | Cohesion [get, set] |
float | DailyCohesionChange [get] |
ExplainedNumber | DailyCohesionChangeExplanation [get] |
int | CohesionThresholdForDispersion [get] |
float | Morale [get] |
MobileParty | LeaderParty [get] |
int | LeaderPartyAndAttachedPartiesCount [get] |
float | TotalStrength [get] |
Kingdom | Kingdom [get, set] |
IMapPoint | AiBehaviorObject [get, set] |
TextObject | Name [get] |
int | TotalHealthyMembers [get] |
int | TotalManCount [get] |
int | TotalRegularCount [get] |
enum TaleWorlds.CampaignSystem.Army.ArmyTypes : int |
TaleWorlds.CampaignSystem.Army.Army | ( | Kingdom | kingdom, |
MobileParty | leaderParty, | ||
ArmyTypes | armyType ) |
override string TaleWorlds.CampaignSystem.Army.ToString | ( | ) |
void TaleWorlds.CampaignSystem.Army.UpdateName | ( | ) |
bool TaleWorlds.CampaignSystem.Army.DoesLeaderPartyAndAttachedPartiesContain | ( | MobileParty | party | ) |
void TaleWorlds.CampaignSystem.Army.BoostCohesionWithInfluence | ( | float | cohesionToGain, |
int | cost ) |
void TaleWorlds.CampaignSystem.Army.RecalculateArmyMorale | ( | ) |
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static |
TextObject TaleWorlds.CampaignSystem.Army.GetNotificationText | ( | ) |
TextObject TaleWorlds.CampaignSystem.Army.GetBehaviorText | ( | bool | setWithLink = false | ) |
void TaleWorlds.CampaignSystem.Army.Gather | ( | Settlement | initialHostileSettlement | ) |
void TaleWorlds.CampaignSystem.Army.ThinkAboutConcludingArmyGathering | ( | ) |
void TaleWorlds.CampaignSystem.Army.ThinkAboutTravelingToAssignment | ( | ) |
void TaleWorlds.CampaignSystem.Army.FinishArmyObjective | ( | ) |
Vec2 TaleWorlds.CampaignSystem.Army.GetRelativePositionForParty | ( | MobileParty | mobileParty, |
Vec2 | armyFacing ) |
void TaleWorlds.CampaignSystem.Army.AddPartyToMergedParties | ( | MobileParty | mobileParty | ) |
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