A Faction Object.  
Inherits TaleWorlds.ObjectSystem.MBObjectBase, and TaleWorlds.CampaignSystem.IFaction.
 | 
| void  | UpdateStrength () | 
|   | 
| bool  | IsAtWarWith (IFaction other) | 
|   | 
|   | Clan () | 
|   | 
| void  | InitializeClan (TextObject name, TextObject informalName, CultureObject culture, Banner banner, Vec2 initialPosition=default, bool isDeserialize=false) | 
|   | 
| override void  | Deserialize (MBObjectManager objectManager, XmlNode node) | 
|   | De-serializes the object from an XmlNode.  
  | 
|   | 
| void  | OnGameCreated () | 
|   | 
| int  | GetRelationWithClan (Clan other) | 
|   | 
| void  | SetLeader (Hero leader) | 
|   | 
| void  | UpdateHomeSettlement (Settlement updatedSettlement) | 
|   | 
| override TextObject  | GetName () | 
|   | 
| void  | ChangeClanName (TextObject name, TextObject informalName) | 
|   | 
| override string  | ToString () | 
|   | 
| StanceLink  | GetStanceWith (IFaction other) | 
|   | 
| void  | ClanLeaveKingdom (bool giveBackFiefs=false) | 
|   | 
| float  | CalculateTotalSettlementBaseValue () | 
|   | 
| void  | StartMercenaryService () | 
|   | 
| void  | EndMercenaryService (bool isByLeavingKingdom) | 
|   | 
| float  | CalculateTotalSettlementValueForFaction (Kingdom kingdom) | 
|   | 
| void  | OnBoundVillageAdded (Village village) | 
|   | 
| void  | AddRenown (float value, bool shouldNotify=true) | 
|   | 
| void  | ResetClanRenown () | 
|   | 
| void  | OnSupportedByClan (Clan supporterClan) | 
|   | 
| MobileParty  | CreateNewMobileParty (Hero hero) | 
|   | 
| MobileParty  | CreateNewMobilePartyAtPosition (Hero hero, Vec2 spawnPosition) | 
|   | 
| Dictionary< Hero, int >  | GetHeirApparents () | 
|   | 
| void  | UpdateBannerColor (uint backgroundColor, uint iconColor) | 
|   | 
|   | MBObjectBase () | 
|   | 
|   | MBObjectBase (MBObjectBase other) | 
|   | 
|   | MBObjectBase (string stringId) | 
|   | 
| void  | AfterInitialized () | 
|   | 
| virtual void  | AfterRegister () | 
|   | 
| virtual void  | Initialize () | 
|   | 
| override int  | GetHashCode () | 
|   | 
| void  | PreAfterLoadInternal () | 
|   | 
| void  | AfterLoadInternal () | 
|   | 
| void  | OnRegistered () | 
|   | 
| void  | OnUnregistered () | 
|   | 
 | 
| static Clan  | CreateClan (string stringID) | 
|   | 
| static Clan  | FindFirst (Predicate< Clan > predicate) | 
|   | 
| static IEnumerable< Clan >  | FindAll (Predicate< Clan > predicate) | 
|   | 
| static Clan  | CreateSettlementRebelClan (Settlement settlement, Hero owner, int iconMeshId=-1) | 
|   | 
| static Clan  | CreateClan (string stringId, Settlement settlement, Hero owner, IFaction inheritingFaction, CultureObject culture, TextObject clanName, int tier, int iconMeshId=-1) | 
|   | 
| static Clan  | CreateCompanionToLordClan (Hero hero, Settlement settlement, TextObject clanName, int newClanIconId) | 
|   | 
 | 
| TextObject  | Name [get] | 
|   | 
| TextObject  | InformalName [get] | 
|   | 
| CultureObject  | Culture [get, set] | 
|   | 
| CampaignTime  | LastFactionChangeTime [get, set] | 
|   | 
| PartyTemplateObject  | DefaultPartyTemplate [get] | 
|   | 
| int  | AutoRecruitmentExpenses [get, set] | 
|   | 
| TextObject  | EncyclopediaText [get] | 
|   | 
| bool  | IsNoble [get, set] | 
|   | 
| bool  | IsEliminated [get] | 
|   | 
| IList< CharacterObject >  | MinorFactionCharacterTemplates [get] | 
|   | 
| string  | EncyclopediaLink [get] | 
|   | 
| TextObject  | EncyclopediaLinkWithName [get] | 
|   | 
| Kingdom  | Kingdom [get, set] | 
|   | Gets kingdom of this clan.  
  | 
|   | 
| IEnumerable< CharacterObject >  | DungeonPrisonersOfClan [get] | 
|   | 
| MBReadOnlyList< Town >  | Fiefs [get] | 
|   | 
| MBReadOnlyList< Village >  | Villages [get] | 
|   | 
| MBReadOnlyList< Settlement >  | Settlements [get] | 
|   | 
| MBReadOnlyList< Hero >  | SupporterNotables [get] | 
|   | 
| MBReadOnlyList< Hero >  | Lords [get] | 
|   | 
| MBReadOnlyList< Hero >  | Heroes [get] | 
|   | 
| MBReadOnlyList< Hero >  | Companions [get] | 
|   | 
| MBReadOnlyList< WarPartyComponent >  | WarPartyComponents [get] | 
|   | 
| float  | Influence [get, set] | 
|   | 
| ExplainedNumber  | InfluenceChangeExplained [get] | 
|   | 
| float  | TotalStrength [get] | 
|   | 
| int  | MercenaryAwardMultiplier [get, set] | 
|   | 
| bool  | IsMapFaction [get] | 
|   | 
| uint  | LabelColor [get, set] | 
|   | Label color.  
  | 
|   | 
| Vec2  | InitialPosition [get, set] | 
|   | Point to spawn around if no settlement remained.  
  | 
|   | 
| bool  | IsRebelClan [get, set] | 
|   | 
| bool  | IsMinorFaction [get] | 
|   | 
| bool  | IsOutlaw [get] | 
|   | 
| bool  | IsNomad [get] | 
|   | 
| bool  | IsMafia [get] | 
|   | 
| bool  | IsClanTypeMercenary [get] | 
|   | 
| bool  | IsSect [get] | 
|   | 
| bool  | IsUnderMercenaryService [get] | 
|   | 
| uint  | Color [get, set] | 
|   | Primary color.  
  | 
|   | 
| uint  | Color2 [get, set] | 
|   | Secondary color.  
  | 
|   | 
| uint  | AlternativeColor [get, set] | 
|   | Primary alternative color.  
  | 
|   | 
| uint  | AlternativeColor2 [get, set] | 
|   | Secondary alternative color.  
  | 
|   | 
| CharacterObject  | BasicTroop [get, set] | 
|   | 
| static Clan  | PlayerClan [get] | 
|   | 
| Hero  | Leader [get] | 
|   | 
| int  | Gold [get] | 
|   | 
| Banner  | Banner [get] | 
|   | 
| bool  | IsBanditFaction [get] | 
|   | 
| bool  | IsClan [get] | 
|   | 
| float  | Renown [get, set] | 
|   | 
| float  | MainHeroCrimeRating [get, set] | 
|   | 
| float  | DailyCrimeRatingChange [get] | 
|   | 
| ExplainedNumber  | DailyCrimeRatingChangeExplained [get] | 
|   | 
| int  | Tier [get] | 
|   | 
| IFaction  | MapFaction [get] | 
|   | 
| CampaignTime  | NotAttackableByPlayerUntilTime [get, set] | 
|   | 
| float  | Aggressiveness [get] | 
|   | Kingdom Aggressiveness between 0 and 100 This is used for AI in evaluating peace offers and war proposals A kingdom with high aggressiveness can be declared war at without penalty.  
  | 
|   | 
| int  | TributeWallet [get, set] | 
|   | Gold for spending on tributes. Can be negative which means tribute debt.  
  
  | 
|   | 
| Settlement  | HomeSettlement [get] | 
|   | 
| int  | DebtToKingdom [get, set] | 
|   | 
| IEnumerable< StanceLink >  | Stances [get] | 
|   | 
| int  | RenownRequirementForNextTier [get] | 
|   | 
| int  | CompanionLimit [get] | 
|   | 
| float  | DistanceToClosestNonAllyFortification [get] | 
|   | 
| int  | CommanderLimit [get] | 
|   | 
| Settlement  | FactionMidSettlement [get] | 
|   | 
| static MBReadOnlyList< Clan >  | All [get] | 
|   | 
| static IEnumerable< Clan >  | NonBanditFactions [get] | 
|   | 
| static IEnumerable< Clan >  | BanditFactions [get] | 
|   | 
| string  | StringId [get, set] | 
|   | 
| MBGUID  | Id [get, set] | 
|   | 
| bool  | IsInitialized [get] | 
|   | 
| bool  | IsReady [get, set] | 
|   | 
| string  | StringId [get] | 
|   | 
| MBGUID  | Id [get] | 
|   | 
◆ Clan()
      
        
          | TaleWorlds.CampaignSystem.Clan.Clan  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ UpdateStrength()
      
        
          | void TaleWorlds.CampaignSystem.Clan.UpdateStrength  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ IsAtWarWith()
      
        
          | bool TaleWorlds.CampaignSystem.Clan.IsAtWarWith  | 
          ( | 
          IFaction |           other | ) | 
           | 
        
      
 
 
◆ CreateClan() [1/2]
  
  
      
        
          | static Clan TaleWorlds.CampaignSystem.Clan.CreateClan  | 
          ( | 
          string |           stringID | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ InitializeClan()
◆ PreAfterLoad()
  
  
      
        
          | override void TaleWorlds.CampaignSystem.Clan.PreAfterLoad  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protectedvirtual   | 
  
 
 
◆ AfterLoad()
  
  
      
        
          | override void TaleWorlds.CampaignSystem.Clan.AfterLoad  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protectedvirtual   | 
  
 
 
◆ Deserialize()
  
  
      
        
          | override void TaleWorlds.CampaignSystem.Clan.Deserialize  | 
          ( | 
          MBObjectManager |           objectManager,  | 
         
        
           | 
           | 
          XmlNode |           node ) | 
         
       
   | 
  
virtual   | 
  
 
 
◆ OnBeforeLoad()
  
  
      
        
          | override void TaleWorlds.CampaignSystem.Clan.OnBeforeLoad  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protectedvirtual   | 
  
 
 
◆ OnGameCreated()
      
        
          | void TaleWorlds.CampaignSystem.Clan.OnGameCreated  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetRelationWithClan()
      
        
          | int TaleWorlds.CampaignSystem.Clan.GetRelationWithClan  | 
          ( | 
          Clan |           other | ) | 
           | 
        
      
 
 
◆ SetLeader()
      
        
          | void TaleWorlds.CampaignSystem.Clan.SetLeader  | 
          ( | 
          Hero |           leader | ) | 
           | 
        
      
 
 
◆ UpdateHomeSettlement()
      
        
          | void TaleWorlds.CampaignSystem.Clan.UpdateHomeSettlement  | 
          ( | 
          Settlement |           updatedSettlement | ) | 
           | 
        
      
 
 
◆ GetName()
  
  
      
        
          | override TextObject TaleWorlds.CampaignSystem.Clan.GetName  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ ChangeClanName()
◆ ToString()
      
        
          | override string TaleWorlds.CampaignSystem.Clan.ToString  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetStanceWith()
◆ ClanLeaveKingdom()
      
        
          | void TaleWorlds.CampaignSystem.Clan.ClanLeaveKingdom  | 
          ( | 
          bool |           giveBackFiefs = false | ) | 
           | 
        
      
 
 
◆ CalculateTotalSettlementBaseValue()
      
        
          | float TaleWorlds.CampaignSystem.Clan.CalculateTotalSettlementBaseValue  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ StartMercenaryService()
      
        
          | void TaleWorlds.CampaignSystem.Clan.StartMercenaryService  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ FindFirst()
  
  
      
        
          | static Clan TaleWorlds.CampaignSystem.Clan.FindFirst  | 
          ( | 
          Predicate< Clan > |           predicate | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ EndMercenaryService()
      
        
          | void TaleWorlds.CampaignSystem.Clan.EndMercenaryService  | 
          ( | 
          bool |           isByLeavingKingdom | ) | 
           | 
        
      
 
 
◆ FindAll()
  
  
      
        
          | static IEnumerable< Clan > TaleWorlds.CampaignSystem.Clan.FindAll  | 
          ( | 
          Predicate< Clan > |           predicate | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ CalculateTotalSettlementValueForFaction()
      
        
          | float TaleWorlds.CampaignSystem.Clan.CalculateTotalSettlementValueForFaction  | 
          ( | 
          Kingdom |           kingdom | ) | 
           | 
        
      
 
 
◆ OnBoundVillageAdded()
      
        
          | void TaleWorlds.CampaignSystem.Clan.OnBoundVillageAdded  | 
          ( | 
          Village |           village | ) | 
           | 
        
      
 
 
◆ AddRenown()
      
        
          | void TaleWorlds.CampaignSystem.Clan.AddRenown  | 
          ( | 
          float |           value,  | 
        
        
           | 
           | 
          bool |           shouldNotify = true ) | 
        
      
 
 
◆ ResetClanRenown()
      
        
          | void TaleWorlds.CampaignSystem.Clan.ResetClanRenown  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnSupportedByClan()
      
        
          | void TaleWorlds.CampaignSystem.Clan.OnSupportedByClan  | 
          ( | 
          Clan |           supporterClan | ) | 
           | 
        
      
 
 
◆ CreateSettlementRebelClan()
  
  
      
        
          | static Clan TaleWorlds.CampaignSystem.Clan.CreateSettlementRebelClan  | 
          ( | 
          Settlement |           settlement,  | 
         
        
           | 
           | 
          Hero |           owner,  | 
         
        
           | 
           | 
          int |           iconMeshId = -1 ) | 
         
       
   | 
  
static   | 
  
 
 
◆ CreateClan() [2/2]
◆ CreateCompanionToLordClan()
  
  
      
        
          | static Clan TaleWorlds.CampaignSystem.Clan.CreateCompanionToLordClan  | 
          ( | 
          Hero |           hero,  | 
         
        
           | 
           | 
          Settlement |           settlement,  | 
         
        
           | 
           | 
          TextObject |           clanName,  | 
         
        
           | 
           | 
          int |           newClanIconId ) | 
         
       
   | 
  
static   | 
  
 
 
◆ CreateNewMobileParty()
      
        
          | MobileParty TaleWorlds.CampaignSystem.Clan.CreateNewMobileParty  | 
          ( | 
          Hero |           hero | ) | 
           | 
        
      
 
 
◆ CreateNewMobilePartyAtPosition()
      
        
          | MobileParty TaleWorlds.CampaignSystem.Clan.CreateNewMobilePartyAtPosition  | 
          ( | 
          Hero |           hero,  | 
        
        
           | 
           | 
          Vec2 |           spawnPosition ) | 
        
      
 
 
◆ GetHeirApparents()
      
        
          | Dictionary< Hero, int > TaleWorlds.CampaignSystem.Clan.GetHeirApparents  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ UpdateBannerColor()
      
        
          | void TaleWorlds.CampaignSystem.Clan.UpdateBannerColor  | 
          ( | 
          uint |           backgroundColor,  | 
        
        
           | 
           | 
          uint |           iconColor ) | 
        
      
 
 
◆ Name
◆ InformalName
  
  
      
        
          | TextObject TaleWorlds.CampaignSystem.Clan.InformalName | 
         
       
   | 
  
get   | 
  
 
 
◆ Culture
◆ LastFactionChangeTime
  
  
      
        
          | CampaignTime TaleWorlds.CampaignSystem.Clan.LastFactionChangeTime | 
         
       
   | 
  
getset   | 
  
 
 
◆ DefaultPartyTemplate
◆ AutoRecruitmentExpenses
  
  
      
        
          | int TaleWorlds.CampaignSystem.Clan.AutoRecruitmentExpenses | 
         
       
   | 
  
getset   | 
  
 
 
◆ EncyclopediaText
  
  
      
        
          | TextObject TaleWorlds.CampaignSystem.Clan.EncyclopediaText | 
         
       
   | 
  
get   | 
  
 
 
◆ IsNoble
  
  
      
        
          | bool TaleWorlds.CampaignSystem.Clan.IsNoble | 
         
       
   | 
  
getset   | 
  
 
 
◆ IsEliminated
  
  
      
        
          | bool TaleWorlds.CampaignSystem.Clan.IsEliminated | 
         
       
   | 
  
get   | 
  
 
 
◆ MinorFactionCharacterTemplates
  
  
      
        
          | IList<CharacterObject> TaleWorlds.CampaignSystem.Clan.MinorFactionCharacterTemplates | 
         
       
   | 
  
get   | 
  
 
 
◆ EncyclopediaLink
  
  
      
        
          | string TaleWorlds.CampaignSystem.Clan.EncyclopediaLink | 
         
       
   | 
  
get   | 
  
 
 
◆ EncyclopediaLinkWithName
  
  
      
        
          | TextObject TaleWorlds.CampaignSystem.Clan.EncyclopediaLinkWithName | 
         
       
   | 
  
get   | 
  
 
 
◆ Kingdom
  
  
      
        
          | Kingdom TaleWorlds.CampaignSystem.Clan.Kingdom | 
         
       
   | 
  
getset   | 
  
 
 
◆ DungeonPrisonersOfClan
  
  
      
        
          | IEnumerable<CharacterObject> TaleWorlds.CampaignSystem.Clan.DungeonPrisonersOfClan | 
         
       
   | 
  
get   | 
  
 
 
◆ Fiefs
◆ Villages
◆ Settlements
◆ SupporterNotables
◆ Lords
◆ Heroes
◆ Companions
◆ WarPartyComponents
◆ Influence
  
  
      
        
          | float TaleWorlds.CampaignSystem.Clan.Influence | 
         
       
   | 
  
getset   | 
  
 
 
◆ InfluenceChangeExplained
◆ TotalStrength
  
  
      
        
          | float TaleWorlds.CampaignSystem.Clan.TotalStrength | 
         
       
   | 
  
get   | 
  
 
 
◆ MercenaryAwardMultiplier
  
  
      
        
          | int TaleWorlds.CampaignSystem.Clan.MercenaryAwardMultiplier | 
         
       
   | 
  
getset   | 
  
 
 
◆ IsMapFaction
  
  
      
        
          | bool TaleWorlds.CampaignSystem.Clan.IsMapFaction | 
         
       
   | 
  
get   | 
  
 
 
◆ LabelColor
  
  
      
        
          | uint TaleWorlds.CampaignSystem.Clan.LabelColor | 
         
       
   | 
  
getset   | 
  
 
 
◆ InitialPosition
  
  
      
        
          | Vec2 TaleWorlds.CampaignSystem.Clan.InitialPosition | 
         
       
   | 
  
getset   | 
  
 
 
◆ IsRebelClan
  
  
      
        
          | bool TaleWorlds.CampaignSystem.Clan.IsRebelClan | 
         
       
   | 
  
getset   | 
  
 
 
◆ IsMinorFaction
  
  
      
        
          | bool TaleWorlds.CampaignSystem.Clan.IsMinorFaction | 
         
       
   | 
  
get   | 
  
 
 
◆ IsOutlaw
  
  
      
        
          | bool TaleWorlds.CampaignSystem.Clan.IsOutlaw | 
         
       
   | 
  
get   | 
  
 
 
◆ IsNomad
  
  
      
        
          | bool TaleWorlds.CampaignSystem.Clan.IsNomad | 
         
       
   | 
  
get   | 
  
 
 
◆ IsMafia
  
  
      
        
          | bool TaleWorlds.CampaignSystem.Clan.IsMafia | 
         
       
   | 
  
get   | 
  
 
 
◆ IsClanTypeMercenary
  
  
      
        
          | bool TaleWorlds.CampaignSystem.Clan.IsClanTypeMercenary | 
         
       
   | 
  
get   | 
  
 
 
◆ IsSect
  
  
      
        
          | bool TaleWorlds.CampaignSystem.Clan.IsSect | 
         
       
   | 
  
get   | 
  
 
 
◆ IsUnderMercenaryService
  
  
      
        
          | bool TaleWorlds.CampaignSystem.Clan.IsUnderMercenaryService | 
         
       
   | 
  
get   | 
  
 
 
◆ Color
  
  
      
        
          | uint TaleWorlds.CampaignSystem.Clan.Color | 
         
       
   | 
  
getset   | 
  
 
 
◆ Color2
  
  
      
        
          | uint TaleWorlds.CampaignSystem.Clan.Color2 | 
         
       
   | 
  
getset   | 
  
 
 
◆ AlternativeColor
  
  
      
        
          | uint TaleWorlds.CampaignSystem.Clan.AlternativeColor | 
         
       
   | 
  
getset   | 
  
 
 
◆ AlternativeColor2
  
  
      
        
          | uint TaleWorlds.CampaignSystem.Clan.AlternativeColor2 | 
         
       
   | 
  
getset   | 
  
 
 
◆ BasicTroop
◆ PlayerClan
  
  
      
        
          | Clan TaleWorlds.CampaignSystem.Clan.PlayerClan | 
         
       
   | 
  
staticget   | 
  
 
 
◆ Leader
  
  
      
        
          | Hero TaleWorlds.CampaignSystem.Clan.Leader | 
         
       
   | 
  
get   | 
  
 
 
◆ Gold
  
  
      
        
          | int TaleWorlds.CampaignSystem.Clan.Gold | 
         
       
   | 
  
get   | 
  
 
 
◆ Banner
  
  
      
        
          | Banner TaleWorlds.CampaignSystem.Clan.Banner | 
         
       
   | 
  
get   | 
  
 
 
◆ IsBanditFaction
  
  
      
        
          | bool TaleWorlds.CampaignSystem.Clan.IsBanditFaction | 
         
       
   | 
  
get   | 
  
 
 
◆ IsClan
  
  
      
        
          | bool TaleWorlds.CampaignSystem.Clan.IsClan | 
         
       
   | 
  
get   | 
  
 
 
◆ Renown
  
  
      
        
          | float TaleWorlds.CampaignSystem.Clan.Renown | 
         
       
   | 
  
getset   | 
  
 
 
◆ MainHeroCrimeRating
  
  
      
        
          | float TaleWorlds.CampaignSystem.Clan.MainHeroCrimeRating | 
         
       
   | 
  
getset   | 
  
 
 
◆ DailyCrimeRatingChange
  
  
      
        
          | float TaleWorlds.CampaignSystem.Clan.DailyCrimeRatingChange | 
         
       
   | 
  
get   | 
  
 
 
◆ DailyCrimeRatingChangeExplained
  
  
      
        
          | ExplainedNumber TaleWorlds.CampaignSystem.Clan.DailyCrimeRatingChangeExplained | 
         
       
   | 
  
get   | 
  
 
 
◆ Tier
  
  
      
        
          | int TaleWorlds.CampaignSystem.Clan.Tier | 
         
       
   | 
  
get   | 
  
 
 
◆ MapFaction
  
  
      
        
          | IFaction TaleWorlds.CampaignSystem.Clan.MapFaction | 
         
       
   | 
  
get   | 
  
 
 
◆ NotAttackableByPlayerUntilTime
  
  
      
        
          | CampaignTime TaleWorlds.CampaignSystem.Clan.NotAttackableByPlayerUntilTime | 
         
       
   | 
  
getset   | 
  
 
 
◆ Aggressiveness
  
  
      
        
          | float TaleWorlds.CampaignSystem.Clan.Aggressiveness | 
         
       
   | 
  
get   | 
  
 
 
◆ TributeWallet
  
  
      
        
          | int TaleWorlds.CampaignSystem.Clan.TributeWallet | 
         
       
   | 
  
getset   | 
  
 
 
◆ HomeSettlement
  
  
      
        
          | Settlement TaleWorlds.CampaignSystem.Clan.HomeSettlement | 
         
       
   | 
  
get   | 
  
 
 
◆ DebtToKingdom
  
  
      
        
          | int TaleWorlds.CampaignSystem.Clan.DebtToKingdom | 
         
       
   | 
  
getset   | 
  
 
 
◆ Stances
  
  
      
        
          | IEnumerable<StanceLink> TaleWorlds.CampaignSystem.Clan.Stances | 
         
       
   | 
  
get   | 
  
 
 
◆ RenownRequirementForNextTier
  
  
      
        
          | int TaleWorlds.CampaignSystem.Clan.RenownRequirementForNextTier | 
         
       
   | 
  
get   | 
  
 
 
◆ CompanionLimit
  
  
      
        
          | int TaleWorlds.CampaignSystem.Clan.CompanionLimit | 
         
       
   | 
  
get   | 
  
 
 
◆ DistanceToClosestNonAllyFortification
  
  
      
        
          | float TaleWorlds.CampaignSystem.Clan.DistanceToClosestNonAllyFortification | 
         
       
   | 
  
get   | 
  
 
 
◆ CommanderLimit
  
  
      
        
          | int TaleWorlds.CampaignSystem.Clan.CommanderLimit | 
         
       
   | 
  
get   | 
  
 
 
◆ FactionMidSettlement
  
  
      
        
          | Settlement TaleWorlds.CampaignSystem.Clan.FactionMidSettlement | 
         
       
   | 
  
get   | 
  
 
 
◆ All
◆ NonBanditFactions
  
  
      
        
          | IEnumerable<Clan> TaleWorlds.CampaignSystem.Clan.NonBanditFactions | 
         
       
   | 
  
staticget   | 
  
 
 
◆ BanditFactions
  
  
      
        
          | IEnumerable<Clan> TaleWorlds.CampaignSystem.Clan.BanditFactions | 
         
       
   | 
  
staticget   |