M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
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TaleWorlds.Engine.Mesh Member List

This is the complete list of members for TaleWorlds.Engine.Mesh, including all inherited members.

AddEditDataUser()TaleWorlds.Engine.Mesh
AddFace(int patchNode0, int patchNode1, int patchNode2, System.UIntPtr lockHandle)TaleWorlds.Engine.Mesh
AddFaceCorner(Vec3 position, Vec3 normal, Vec2 uvCoord, uint color, System.UIntPtr lockHandle)TaleWorlds.Engine.Mesh
AddMesh(string meshResourceName, MatrixFrame meshFrame)TaleWorlds.Engine.Mesh
AddMesh(Mesh mesh, MatrixFrame meshFrame)TaleWorlds.Engine.Mesh
AddTriangle(Vec3 p1, Vec3 p2, Vec3 p3, Vec2 uv1, Vec2 uv2, Vec2 uv3, uint color, System.UIntPtr lockHandle)TaleWorlds.Engine.Mesh
AddTriangleWithVertexColors(Vec3 p1, Vec3 p2, Vec3 p3, Vec2 uv1, Vec2 uv2, Vec2 uv3, uint c1, uint c2, uint c3, System.UIntPtr lockHandle)TaleWorlds.Engine.Mesh
BillboardTaleWorlds.Engine.Mesh
CheckResourceParameter(Resource param, string paramName="")TaleWorlds.Engine.Resourceprotected
ClearMesh()TaleWorlds.Engine.Mesh
ColorTaleWorlds.Engine.Mesh
Color2TaleWorlds.Engine.Mesh
ComputeNormals()TaleWorlds.Engine.Mesh
ComputeTangents()TaleWorlds.Engine.Mesh
CreateCopy()TaleWorlds.Engine.Mesh
CreateMesh(bool editable=true)TaleWorlds.Engine.Meshstatic
CreateMeshWithMaterial(Material material)TaleWorlds.Engine.Meshstatic
CullingModeTaleWorlds.Engine.Mesh
DisableContour()TaleWorlds.Engine.Mesh
EditDataFaceCornerCountTaleWorlds.Engine.Mesh
GetBaseMesh()TaleWorlds.Engine.Mesh
GetBoundingBoxHeight()TaleWorlds.Engine.Mesh
GetBoundingBoxMax()TaleWorlds.Engine.Mesh
GetBoundingBoxMin()TaleWorlds.Engine.Mesh
GetBoundingBoxWidth()TaleWorlds.Engine.Mesh
GetEditDataFaceCornerVertexColor(int index)TaleWorlds.Engine.Mesh
GetFaceCornerCount()TaleWorlds.Engine.Mesh
GetFaceCount()TaleWorlds.Engine.Mesh
GetFromResource(string meshName)TaleWorlds.Engine.Meshstatic
GetLocalFrame()TaleWorlds.Engine.Mesh
GetMaterial()TaleWorlds.Engine.Mesh
GetRandomMeshWithVdecl(int inputLayout)TaleWorlds.Engine.Meshstatic
GetSecondMaterial()TaleWorlds.Engine.Mesh
HasTag(string str)TaleWorlds.Engine.Mesh
HintIndicesDynamic()TaleWorlds.Engine.Mesh
HintVerticesDynamic()TaleWorlds.Engine.Mesh
IsValidTaleWorlds.Engine.Resource
LockEditDataWrite()TaleWorlds.Engine.Mesh
MorphTimeTaleWorlds.Engine.Mesh
NameTaleWorlds.Engine.Mesh
PreloadForRendering()TaleWorlds.Engine.Mesh
RecomputeBoundingBox()TaleWorlds.Engine.Mesh
ReleaseEditDataUser()TaleWorlds.Engine.Mesh
Resource()TaleWorlds.Engine.Resourceprotected
SetAsNotEffectedBySeason()TaleWorlds.Engine.Mesh
SetColorAlpha(uint newAlpha)TaleWorlds.Engine.Mesh
SetColorAndStroke(uint color, uint strokeColor, bool drawStroke)TaleWorlds.Engine.Mesh
SetContourColor(Vec3 color, bool alwaysVisible, bool maskMesh)TaleWorlds.Engine.Mesh
SetEditDataFaceCornerVertexColor(int index, uint color)TaleWorlds.Engine.Mesh
SetEditDataPolicy(EditDataPolicy policy)TaleWorlds.Engine.Mesh
SetExternalBoundingBox(BoundingBox bbox)TaleWorlds.Engine.Mesh
SetLocalFrame(MatrixFrame meshFrame)TaleWorlds.Engine.Mesh
SetMaterial(string newMaterialName)TaleWorlds.Engine.Mesh
SetMaterial(Material material)TaleWorlds.Engine.Mesh
SetMeshRenderOrder(int renderOrder)TaleWorlds.Engine.Mesh
SetVectorArgument(float vectorArgument0, float vectorArgument1, float vectorArgument2, float vectorArgument3)TaleWorlds.Engine.Mesh
SetVectorArgument2(float vectorArgument0, float vectorArgument1, float vectorArgument2, float vectorArgument3)TaleWorlds.Engine.Mesh
SetVisibilityMask(VisibilityMaskFlags visibilityMask)TaleWorlds.Engine.Mesh
UnlockEditDataWrite(System.UIntPtr handle)TaleWorlds.Engine.Mesh
UpdateBoundingBox()TaleWorlds.Engine.Mesh
VisibilityMaskTaleWorlds.Engine.Mesh