M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
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TaleWorlds.Engine.Mesh Class Referencesealed

Inherits TaleWorlds.Engine.Resource.

Public Member Functions

Mesh GetBaseMesh ()
 
void SetColorAndStroke (uint color, uint strokeColor, bool drawStroke)
 
void SetMeshRenderOrder (int renderOrder)
 
bool HasTag (string str)
 
Mesh CreateCopy ()
 Creates and returns a separate copy of this mesh.
 
void SetMaterial (string newMaterialName)
 
void SetVectorArgument (float vectorArgument0, float vectorArgument1, float vectorArgument2, float vectorArgument3)
 
void SetVectorArgument2 (float vectorArgument0, float vectorArgument1, float vectorArgument2, float vectorArgument3)
 
void SetMaterial (Material material)
 Sets 'material' as the material of this mesh.
 
Material GetMaterial ()
 
Material GetSecondMaterial ()
 
int AddFaceCorner (Vec3 position, Vec3 normal, Vec2 uvCoord, uint color, System.UIntPtr lockHandle)
 
int AddFace (int patchNode0, int patchNode1, int patchNode2, System.UIntPtr lockHandle)
 
void ClearMesh ()
 
void SetColorAlpha (uint newAlpha)
 
uint GetFaceCount ()
 
uint GetFaceCornerCount ()
 
void ComputeNormals ()
 
void ComputeTangents ()
 
void AddMesh (string meshResourceName, MatrixFrame meshFrame)
 
void AddMesh (Mesh mesh, MatrixFrame meshFrame)
 
MatrixFrame GetLocalFrame ()
 
void SetLocalFrame (MatrixFrame meshFrame)
 
void SetVisibilityMask (VisibilityMaskFlags visibilityMask)
 
void UpdateBoundingBox ()
 
void SetAsNotEffectedBySeason ()
 
float GetBoundingBoxWidth ()
 
float GetBoundingBoxHeight ()
 
Vec3 GetBoundingBoxMin ()
 
Vec3 GetBoundingBoxMax ()
 
void AddTriangle (Vec3 p1, Vec3 p2, Vec3 p3, Vec2 uv1, Vec2 uv2, Vec2 uv3, uint color, System.UIntPtr lockHandle)
 
void AddTriangleWithVertexColors (Vec3 p1, Vec3 p2, Vec3 p3, Vec2 uv1, Vec2 uv2, Vec2 uv3, uint c1, uint c2, uint c3, System.UIntPtr lockHandle)
 
void HintIndicesDynamic ()
 
void HintVerticesDynamic ()
 
void RecomputeBoundingBox ()
 
void SetEditDataFaceCornerVertexColor (int index, uint color)
 
uint GetEditDataFaceCornerVertexColor (int index)
 
void PreloadForRendering ()
 
void SetContourColor (Vec3 color, bool alwaysVisible, bool maskMesh)
 
void DisableContour ()
 
void SetExternalBoundingBox (BoundingBox bbox)
 
void AddEditDataUser ()
 
void ReleaseEditDataUser ()
 
void SetEditDataPolicy (EditDataPolicy policy)
 
System.UIntPtr LockEditDataWrite ()
 
void UnlockEditDataWrite (System.UIntPtr handle)
 

Static Public Member Functions

static Mesh CreateMeshWithMaterial (Material material)
 
static Mesh CreateMesh (bool editable=true)
 
static Mesh GetFromResource (string meshName)
 Initializes a new instance of the MBMesh class. Creates an empty mesh. Since each mesh need to have a material, it should be provided by 'material'.
 
static Mesh GetRandomMeshWithVdecl (int inputLayout)
 

Properties

string Name [get, set]
 
MBMeshCullingMode CullingMode [set]
 
float MorphTime [set]
 
uint Color [get, set]
 Primary color.
 
uint Color2 [get, set]
 Secondary color.
 
BillboardType Billboard [get, set]
 
VisibilityMaskFlags VisibilityMask [get, set]
 
int EditDataFaceCornerCount [get]
 
- Properties inherited from TaleWorlds.Engine.Resource
bool IsValid [get]
 

Additional Inherited Members

- Protected Member Functions inherited from TaleWorlds.Engine.Resource
 Resource ()
 
void CheckResourceParameter (Resource param, string paramName="")
 Check if the parameter 'param' is null or invalid and throws an exception containing 'paramName' as further information.
 

Member Function Documentation

◆ CreateMeshWithMaterial()

static Mesh TaleWorlds.Engine.Mesh.CreateMeshWithMaterial ( Material material)
static

◆ CreateMesh()

static Mesh TaleWorlds.Engine.Mesh.CreateMesh ( bool editable = true)
static

◆ GetBaseMesh()

Mesh TaleWorlds.Engine.Mesh.GetBaseMesh ( )

◆ GetFromResource()

static Mesh TaleWorlds.Engine.Mesh.GetFromResource ( string meshName)
static
Parameters
materialThe material.

Returns a MBMesh instance whose name is 'meshName'.

Parameters
meshNameName of the mesh to get
Returns
Returns the MBMesh representation of the mesh named 'meshName'. Returns the previously retrieved instance. A new instance is created if there is none previously or its has been GCed. Returns null if there is no mesh named 'meshName'

◆ GetRandomMeshWithVdecl()

static Mesh TaleWorlds.Engine.Mesh.GetRandomMeshWithVdecl ( int inputLayout)
static

◆ SetColorAndStroke()

void TaleWorlds.Engine.Mesh.SetColorAndStroke ( uint color,
uint strokeColor,
bool drawStroke )

◆ SetMeshRenderOrder()

void TaleWorlds.Engine.Mesh.SetMeshRenderOrder ( int renderOrder)

◆ HasTag()

bool TaleWorlds.Engine.Mesh.HasTag ( string str)

◆ CreateCopy()

Mesh TaleWorlds.Engine.Mesh.CreateCopy ( )
Returns
Returns a separate copy of this mesh

◆ SetMaterial() [1/2]

void TaleWorlds.Engine.Mesh.SetMaterial ( string newMaterialName)

◆ SetVectorArgument()

void TaleWorlds.Engine.Mesh.SetVectorArgument ( float vectorArgument0,
float vectorArgument1,
float vectorArgument2,
float vectorArgument3 )

◆ SetVectorArgument2()

void TaleWorlds.Engine.Mesh.SetVectorArgument2 ( float vectorArgument0,
float vectorArgument1,
float vectorArgument2,
float vectorArgument3 )

◆ SetMaterial() [2/2]

void TaleWorlds.Engine.Mesh.SetMaterial ( Material material)
Parameters
materialThe material to set
Returns

◆ GetMaterial()

Material TaleWorlds.Engine.Mesh.GetMaterial ( )

◆ GetSecondMaterial()

Material TaleWorlds.Engine.Mesh.GetSecondMaterial ( )

◆ AddFaceCorner()

int TaleWorlds.Engine.Mesh.AddFaceCorner ( Vec3 position,
Vec3 normal,
Vec2 uvCoord,
uint color,
System.UIntPtr lockHandle )

◆ AddFace()

int TaleWorlds.Engine.Mesh.AddFace ( int patchNode0,
int patchNode1,
int patchNode2,
System.UIntPtr lockHandle )

◆ ClearMesh()

void TaleWorlds.Engine.Mesh.ClearMesh ( )

◆ SetColorAlpha()

void TaleWorlds.Engine.Mesh.SetColorAlpha ( uint newAlpha)

◆ GetFaceCount()

uint TaleWorlds.Engine.Mesh.GetFaceCount ( )

◆ GetFaceCornerCount()

uint TaleWorlds.Engine.Mesh.GetFaceCornerCount ( )

◆ ComputeNormals()

void TaleWorlds.Engine.Mesh.ComputeNormals ( )

◆ ComputeTangents()

void TaleWorlds.Engine.Mesh.ComputeTangents ( )

◆ AddMesh() [1/2]

void TaleWorlds.Engine.Mesh.AddMesh ( string meshResourceName,
MatrixFrame meshFrame )

◆ AddMesh() [2/2]

void TaleWorlds.Engine.Mesh.AddMesh ( Mesh mesh,
MatrixFrame meshFrame )

◆ GetLocalFrame()

MatrixFrame TaleWorlds.Engine.Mesh.GetLocalFrame ( )

◆ SetLocalFrame()

void TaleWorlds.Engine.Mesh.SetLocalFrame ( MatrixFrame meshFrame)

◆ SetVisibilityMask()

void TaleWorlds.Engine.Mesh.SetVisibilityMask ( VisibilityMaskFlags visibilityMask)

◆ UpdateBoundingBox()

void TaleWorlds.Engine.Mesh.UpdateBoundingBox ( )

◆ SetAsNotEffectedBySeason()

void TaleWorlds.Engine.Mesh.SetAsNotEffectedBySeason ( )

◆ GetBoundingBoxWidth()

float TaleWorlds.Engine.Mesh.GetBoundingBoxWidth ( )

◆ GetBoundingBoxHeight()

float TaleWorlds.Engine.Mesh.GetBoundingBoxHeight ( )

◆ GetBoundingBoxMin()

Vec3 TaleWorlds.Engine.Mesh.GetBoundingBoxMin ( )

◆ GetBoundingBoxMax()

Vec3 TaleWorlds.Engine.Mesh.GetBoundingBoxMax ( )

◆ AddTriangle()

void TaleWorlds.Engine.Mesh.AddTriangle ( Vec3 p1,
Vec3 p2,
Vec3 p3,
Vec2 uv1,
Vec2 uv2,
Vec2 uv3,
uint color,
System.UIntPtr lockHandle )

◆ AddTriangleWithVertexColors()

void TaleWorlds.Engine.Mesh.AddTriangleWithVertexColors ( Vec3 p1,
Vec3 p2,
Vec3 p3,
Vec2 uv1,
Vec2 uv2,
Vec2 uv3,
uint c1,
uint c2,
uint c3,
System.UIntPtr lockHandle )

◆ HintIndicesDynamic()

void TaleWorlds.Engine.Mesh.HintIndicesDynamic ( )

◆ HintVerticesDynamic()

void TaleWorlds.Engine.Mesh.HintVerticesDynamic ( )

◆ RecomputeBoundingBox()

void TaleWorlds.Engine.Mesh.RecomputeBoundingBox ( )

◆ SetEditDataFaceCornerVertexColor()

void TaleWorlds.Engine.Mesh.SetEditDataFaceCornerVertexColor ( int index,
uint color )

◆ GetEditDataFaceCornerVertexColor()

uint TaleWorlds.Engine.Mesh.GetEditDataFaceCornerVertexColor ( int index)

◆ PreloadForRendering()

void TaleWorlds.Engine.Mesh.PreloadForRendering ( )

◆ SetContourColor()

void TaleWorlds.Engine.Mesh.SetContourColor ( Vec3 color,
bool alwaysVisible,
bool maskMesh )

◆ DisableContour()

void TaleWorlds.Engine.Mesh.DisableContour ( )

◆ SetExternalBoundingBox()

void TaleWorlds.Engine.Mesh.SetExternalBoundingBox ( BoundingBox bbox)

◆ AddEditDataUser()

void TaleWorlds.Engine.Mesh.AddEditDataUser ( )

◆ ReleaseEditDataUser()

void TaleWorlds.Engine.Mesh.ReleaseEditDataUser ( )

◆ SetEditDataPolicy()

void TaleWorlds.Engine.Mesh.SetEditDataPolicy ( EditDataPolicy policy)

◆ LockEditDataWrite()

System.UIntPtr TaleWorlds.Engine.Mesh.LockEditDataWrite ( )

◆ UnlockEditDataWrite()

void TaleWorlds.Engine.Mesh.UnlockEditDataWrite ( System.UIntPtr handle)

Property Documentation

◆ Name

string TaleWorlds.Engine.Mesh.Name
getset

◆ CullingMode

MBMeshCullingMode TaleWorlds.Engine.Mesh.CullingMode
set

◆ MorphTime

float TaleWorlds.Engine.Mesh.MorphTime
set

◆ Color

uint TaleWorlds.Engine.Mesh.Color
getset

◆ Color2

uint TaleWorlds.Engine.Mesh.Color2
getset

◆ Billboard

BillboardType TaleWorlds.Engine.Mesh.Billboard
getset

◆ VisibilityMask

VisibilityMaskFlags TaleWorlds.Engine.Mesh.VisibilityMask
getset

◆ EditDataFaceCornerCount

int TaleWorlds.Engine.Mesh.EditDataFaceCornerCount
get