M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.Engine.MouseManager Class Reference

Static Public Member Functions

static void ActivateMouseCursor (CursorType mouseId)
 
static void SetMouseCursor (CursorType mouseId, string mousePath)
 
static void ShowCursor (bool show)
 Shows or Hides mouse cursor.
 
static void LockCursorAtCurrentPosition (bool lockCursor)
 Locks or Unlocks mouse cursor position at current position.
 
static void LockCursorAtPosition (float x, float y)
 
static void UnlockCursor ()
 

Member Function Documentation

◆ ActivateMouseCursor()

static void TaleWorlds.Engine.MouseManager.ActivateMouseCursor ( CursorType mouseId)
static

◆ SetMouseCursor()

static void TaleWorlds.Engine.MouseManager.SetMouseCursor ( CursorType mouseId,
string mousePath )
static

◆ ShowCursor()

static void TaleWorlds.Engine.MouseManager.ShowCursor ( bool show)
static
Parameters
showTrue to show. False to hide.

◆ LockCursorAtCurrentPosition()

static void TaleWorlds.Engine.MouseManager.LockCursorAtCurrentPosition ( bool lockCursor)
static
Parameters
lockCursorTrue to lock. False to unlock

◆ LockCursorAtPosition()

static void TaleWorlds.Engine.MouseManager.LockCursorAtPosition ( float x,
float y )
static

◆ UnlockCursor()

static void TaleWorlds.Engine.MouseManager.UnlockCursor ( )
static