M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.Engine.PhysicsShape Member List

This is the complete list of members for TaleWorlds.Engine.PhysicsShape, including all inherited members.

AddCapsule(CapsuleData data)TaleWorlds.Engine.PhysicsShape
AddPreloadQueueWithName(string bodyName, Vec3 scale)TaleWorlds.Engine.PhysicsShapestatic
AddSphere(SphereData data)TaleWorlds.Engine.PhysicsShape
CapsuleCount()TaleWorlds.Engine.PhysicsShape
CheckResourceParameter(Resource param, string paramName="")TaleWorlds.Engine.Resourceprotected
Clear()TaleWorlds.Engine.PhysicsShape
CreateCopy()TaleWorlds.Engine.PhysicsShape
GetBoundingBoxCenter()TaleWorlds.Engine.PhysicsShape
GetCapsule(ref CapsuleData data, int index)TaleWorlds.Engine.PhysicsShape
GetCapsule(ref CapsuleData data, out PhysicsMaterial material, int index)TaleWorlds.Engine.PhysicsShape
GetDominantMaterialForTriangleMesh(int meshIndex)TaleWorlds.Engine.PhysicsShape
GetFromResource(string bodyName, bool mayReturnNull=false)TaleWorlds.Engine.PhysicsShapestatic
GetName()TaleWorlds.Engine.PhysicsShape
GetSphere(ref SphereData data, int index)TaleWorlds.Engine.PhysicsShape
GetSphere(ref SphereData data, out PhysicsMaterial material, int index)TaleWorlds.Engine.PhysicsShape
GetTriangle(Vec3[] triangle, int meshIndex, int triangleIndex)TaleWorlds.Engine.PhysicsShape
InitDescription()TaleWorlds.Engine.PhysicsShape
IsValidTaleWorlds.Engine.Resource
Prepare()TaleWorlds.Engine.PhysicsShape
ProcessPreloadQueue()TaleWorlds.Engine.PhysicsShapestatic
Resource()TaleWorlds.Engine.Resourceprotected
SetCapsule(CapsuleData data, int index)TaleWorlds.Engine.PhysicsShape
SphereCount()TaleWorlds.Engine.PhysicsShape
Transform(ref MatrixFrame frame)TaleWorlds.Engine.PhysicsShape
TriangleCountInTriangleMesh(int meshIndex)TaleWorlds.Engine.PhysicsShape
TriangleMeshCount()TaleWorlds.Engine.PhysicsShape
UnloadDynamicBodies()TaleWorlds.Engine.PhysicsShapestatic