| AddCapsule(CapsuleData data) | TaleWorlds.Engine.PhysicsShape |  | 
  | AddPreloadQueueWithName(string bodyName, Vec3 scale) | TaleWorlds.Engine.PhysicsShape | static | 
  | AddSphere(SphereData data) | TaleWorlds.Engine.PhysicsShape |  | 
  | CapsuleCount() | TaleWorlds.Engine.PhysicsShape |  | 
  | CheckResourceParameter(Resource param, string paramName="") | TaleWorlds.Engine.Resource | protected | 
  | Clear() | TaleWorlds.Engine.PhysicsShape |  | 
  | CreateCopy() | TaleWorlds.Engine.PhysicsShape |  | 
  | GetBoundingBoxCenter() | TaleWorlds.Engine.PhysicsShape |  | 
  | GetCapsule(ref CapsuleData data, int index) | TaleWorlds.Engine.PhysicsShape |  | 
  | GetCapsule(ref CapsuleData data, out PhysicsMaterial material, int index) | TaleWorlds.Engine.PhysicsShape |  | 
  | GetDominantMaterialForTriangleMesh(int meshIndex) | TaleWorlds.Engine.PhysicsShape |  | 
  | GetFromResource(string bodyName, bool mayReturnNull=false) | TaleWorlds.Engine.PhysicsShape | static | 
  | GetName() | TaleWorlds.Engine.PhysicsShape |  | 
  | GetSphere(ref SphereData data, int index) | TaleWorlds.Engine.PhysicsShape |  | 
  | GetSphere(ref SphereData data, out PhysicsMaterial material, int index) | TaleWorlds.Engine.PhysicsShape |  | 
  | GetTriangle(Vec3[] triangle, int meshIndex, int triangleIndex) | TaleWorlds.Engine.PhysicsShape |  | 
  | InitDescription() | TaleWorlds.Engine.PhysicsShape |  | 
  | IsValid | TaleWorlds.Engine.Resource |  | 
  | Prepare() | TaleWorlds.Engine.PhysicsShape |  | 
  | ProcessPreloadQueue() | TaleWorlds.Engine.PhysicsShape | static | 
  | Resource() | TaleWorlds.Engine.Resource | protected | 
  | SetCapsule(CapsuleData data, int index) | TaleWorlds.Engine.PhysicsShape |  | 
  | SphereCount() | TaleWorlds.Engine.PhysicsShape |  | 
  | Transform(ref MatrixFrame frame) | TaleWorlds.Engine.PhysicsShape |  | 
  | TriangleCountInTriangleMesh(int meshIndex) | TaleWorlds.Engine.PhysicsShape |  | 
  | TriangleMeshCount() | TaleWorlds.Engine.PhysicsShape |  | 
  | UnloadDynamicBodies() | TaleWorlds.Engine.PhysicsShape | static |