Inherits TaleWorlds.Engine.Resource.
◆ GetFromResource()
  
  
      
        
          | static PhysicsShape TaleWorlds.Engine.PhysicsShape.GetFromResource  | 
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          string |           bodyName,  | 
         
        
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          bool |           mayReturnNull = false ) | 
         
       
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◆ AddPreloadQueueWithName()
  
  
      
        
          | static void TaleWorlds.Engine.PhysicsShape.AddPreloadQueueWithName  | 
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          string |           bodyName,  | 
         
        
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          Vec3 |           scale ) | 
         
       
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◆ ProcessPreloadQueue()
  
  
      
        
          | static void TaleWorlds.Engine.PhysicsShape.ProcessPreloadQueue  | 
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◆ UnloadDynamicBodies()
  
  
      
        
          | static void TaleWorlds.Engine.PhysicsShape.UnloadDynamicBodies  | 
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◆ CreateCopy()
◆ SphereCount()
      
        
          | int TaleWorlds.Engine.PhysicsShape.SphereCount  | 
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◆ GetSphere() [1/2]
      
        
          | void TaleWorlds.Engine.PhysicsShape.GetSphere  | 
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          ref SphereData |           data,  | 
        
        
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          int |           index ) | 
        
      
 
 
◆ GetSphere() [2/2]
◆ GetDominantMaterialForTriangleMesh()
      
        
          | PhysicsMaterial TaleWorlds.Engine.PhysicsShape.GetDominantMaterialForTriangleMesh  | 
          ( | 
          int |           meshIndex | ) | 
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◆ GetName()
      
        
          | string TaleWorlds.Engine.PhysicsShape.GetName  | 
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◆ TriangleMeshCount()
      
        
          | int TaleWorlds.Engine.PhysicsShape.TriangleMeshCount  | 
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◆ TriangleCountInTriangleMesh()
      
        
          | int TaleWorlds.Engine.PhysicsShape.TriangleCountInTriangleMesh  | 
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          int |           meshIndex | ) | 
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◆ GetTriangle()
      
        
          | void TaleWorlds.Engine.PhysicsShape.GetTriangle  | 
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          Vec3[] |           triangle,  | 
        
        
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          int |           meshIndex,  | 
        
        
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          int |           triangleIndex ) | 
        
      
 
 
◆ Prepare()
      
        
          | void TaleWorlds.Engine.PhysicsShape.Prepare  | 
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◆ CapsuleCount()
      
        
          | int TaleWorlds.Engine.PhysicsShape.CapsuleCount  | 
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◆ AddCapsule()
      
        
          | void TaleWorlds.Engine.PhysicsShape.AddCapsule  | 
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          CapsuleData |           data | ) | 
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◆ InitDescription()
      
        
          | void TaleWorlds.Engine.PhysicsShape.InitDescription  | 
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◆ AddSphere()
      
        
          | void TaleWorlds.Engine.PhysicsShape.AddSphere  | 
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          SphereData |           data | ) | 
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◆ SetCapsule()
      
        
          | void TaleWorlds.Engine.PhysicsShape.SetCapsule  | 
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          CapsuleData |           data,  | 
        
        
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          int |           index ) | 
        
      
 
 
◆ GetCapsule() [1/2]
      
        
          | void TaleWorlds.Engine.PhysicsShape.GetCapsule  | 
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          ref CapsuleData |           data,  | 
        
        
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          int |           index ) | 
        
      
 
 
◆ GetCapsule() [2/2]
◆ GetBoundingBoxCenter()
      
        
          | Vec3 TaleWorlds.Engine.PhysicsShape.GetBoundingBoxCenter  | 
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◆ Transform()
      
        
          | void TaleWorlds.Engine.PhysicsShape.Transform  | 
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          ref MatrixFrame |           frame | ) | 
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◆ Clear()
      
        
          | void TaleWorlds.Engine.PhysicsShape.Clear  | 
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