M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
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TaleWorlds.Engine.SceneView Class Reference

Inherits TaleWorlds.Engine.View.

Inherited by TaleWorlds.Engine.TableauView.

Public Member Functions

void SetScene (Scene scene)
 
void SetAcceptGlobalDebugRenderObjects (bool value)
 
void SetRenderWithPostfx (bool value)
 
void SetPostfxConfigParams (int value)
 
void SetForceShaderCompilation (bool value)
 
bool CheckSceneReadyToRender ()
 
void SetCamera (Camera camera)
 
void SetResolutionScaling (bool value)
 
void SetPostfxFromConfig ()
 
Vec2 WorldPointToScreenPoint (Vec3 position)
 
Vec2 ScreenPointToViewportPoint (Vec2 position)
 
bool ProjectedMousePositionOnGround (out Vec3 groundPosition, out Vec3 groundNormal, bool mouseVisible, BodyFlags excludeBodyOwnerFlags, bool checkOccludedSurface)
 
void TranslateMouse (ref Vec3 worldMouseNear, ref Vec3 worldMouseFar, float maxDistance=-1)
 
void SetSceneUsesSkybox (bool value)
 
void SetSceneUsesShadows (bool value)
 
void SetSceneUsesContour (bool value)
 
void DoNotClear (bool value)
 
void AddClearTask (bool clearOnlySceneview=false)
 
bool ReadyToRender ()
 
void SetClearAndDisableAfterSucessfullRender (bool value)
 
void SetClearGbuffer (bool value)
 
void SetShadowmapResolutionMultiplier (float value)
 
void SetPointlightResolutionMultiplier (float value)
 
void SetCleanScreenUntilLoadingDone (bool value)
 
void ClearAll (bool clearScene, bool removeTerrain)
 
void SetFocusedShadowmap (bool enable, ref Vec3 center, float radius)
 
Scene GetScene ()
 
bool RayCastForClosestEntityOrTerrain (Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags)
 
- Public Member Functions inherited from TaleWorlds.Engine.View
void SetScale (Vec2 scale)
 
void SetOffset (Vec2 offset)
 
void SetRenderOrder (int value)
 
void SetRenderOption (ViewRenderOptions optionEnum, bool value)
 
void SetRenderTarget (Texture texture)
 
void SetDepthTarget (Texture texture)
 
void DontClearBackground ()
 
void SetClearColor (uint rgba)
 
void SetEnable (bool value)
 
void SetRenderOnDemand (bool value)
 
void SetAutoDepthTargetCreation (bool value)
 
void SetSaveFinalResultToDisk (bool value)
 
void SetFileNameToSaveResult (string name)
 
void SetFileTypeToSave (TextureSaveFormat format)
 
void SetFilePathToSaveResult (string name)
 

Static Public Member Functions

static SceneView CreateSceneView ()
 

Additional Inherited Members

- Public Types inherited from TaleWorlds.Engine.View
enum  TextureSaveFormat {
  TextureTypeUnknown ,
  TextureTypeBmp ,
  TextureTypeJpg ,
  TextureTypePng ,
  TextureTypeDds ,
  TextureTypeTif ,
  TextureTypePsd ,
  TextureTypeRaw
}
 
enum  PostfxConfig : uint {
  pfx_config_bloom = 0x00000001 ,
  pfx_config_sunshafts = 0x00000002 ,
  pfx_config_motionblur = 0x00000004 ,
  pfx_config_dof = 0x00000008 ,
  pfx_config_tsao = 0x00000010 ,
  pfx_config_fxaa = 0x00000040 ,
  pfx_config_smaa = 0x00000080 ,
  pfx_config_temporal_smaa = 0x00000100 ,
  pfx_config_temporal_resolve = 0x00000200 ,
  pfx_config_temporal_filter = 0x00000400 ,
  pfx_config_contour = 0x00000800 ,
  pfx_config_ssr = 0x00001000 ,
  pfx_config_sssss = 0x00002000 ,
  pfx_config_streaks = 0x00004000 ,
  pfx_config_lens_flares = 0x00008000 ,
  pfx_config_chromatic_aberration = 0x00010000 ,
  pfx_config_vignette = 0x00020000 ,
  pfx_config_sharpen = 0x00040000 ,
  pfx_config_grain = 0x00080000 ,
  pfx_config_temporal_shadow = 0x00100000 ,
  pfx_config_editor_scene = 0x00200000 ,
  pfx_config_custom1 = 0x01000000 ,
  pfx_config_custom2 = 0x02000000 ,
  pfx_config_custom3 = 0x04000000 ,
  pfx_config_custom4 = 0x08000000 ,
  pfx_config_hexagon_vignette = 0x10000000 ,
  pfx_config_screen_rt_injection = 0x20000000 ,
  pfx_config_high_dof = 0x40000000 ,
  pfx_lower_bound = pfx_config_bloom ,
  pfx_upper_bound = pfx_config_screen_rt_injection
}
 
enum  ViewRenderOptions : int {
  ClearColor = 0 ,
  ClearDepth
}
 

Member Function Documentation

◆ CreateSceneView()

static SceneView TaleWorlds.Engine.SceneView.CreateSceneView ( )
static

◆ SetScene()

void TaleWorlds.Engine.SceneView.SetScene ( Scene scene)

◆ SetAcceptGlobalDebugRenderObjects()

void TaleWorlds.Engine.SceneView.SetAcceptGlobalDebugRenderObjects ( bool value)

◆ SetRenderWithPostfx()

void TaleWorlds.Engine.SceneView.SetRenderWithPostfx ( bool value)

◆ SetPostfxConfigParams()

void TaleWorlds.Engine.SceneView.SetPostfxConfigParams ( int value)

◆ SetForceShaderCompilation()

void TaleWorlds.Engine.SceneView.SetForceShaderCompilation ( bool value)

◆ CheckSceneReadyToRender()

bool TaleWorlds.Engine.SceneView.CheckSceneReadyToRender ( )

◆ SetCamera()

void TaleWorlds.Engine.SceneView.SetCamera ( Camera camera)

◆ SetResolutionScaling()

void TaleWorlds.Engine.SceneView.SetResolutionScaling ( bool value)

◆ SetPostfxFromConfig()

void TaleWorlds.Engine.SceneView.SetPostfxFromConfig ( )

◆ WorldPointToScreenPoint()

Vec2 TaleWorlds.Engine.SceneView.WorldPointToScreenPoint ( Vec3 position)

◆ ScreenPointToViewportPoint()

Vec2 TaleWorlds.Engine.SceneView.ScreenPointToViewportPoint ( Vec2 position)

◆ ProjectedMousePositionOnGround()

bool TaleWorlds.Engine.SceneView.ProjectedMousePositionOnGround ( out Vec3 groundPosition,
out Vec3 groundNormal,
bool mouseVisible,
BodyFlags excludeBodyOwnerFlags,
bool checkOccludedSurface )

◆ TranslateMouse()

void TaleWorlds.Engine.SceneView.TranslateMouse ( ref Vec3 worldMouseNear,
ref Vec3 worldMouseFar,
float maxDistance = -1 )

◆ SetSceneUsesSkybox()

void TaleWorlds.Engine.SceneView.SetSceneUsesSkybox ( bool value)

◆ SetSceneUsesShadows()

void TaleWorlds.Engine.SceneView.SetSceneUsesShadows ( bool value)

◆ SetSceneUsesContour()

void TaleWorlds.Engine.SceneView.SetSceneUsesContour ( bool value)

◆ DoNotClear()

void TaleWorlds.Engine.SceneView.DoNotClear ( bool value)

◆ AddClearTask()

void TaleWorlds.Engine.SceneView.AddClearTask ( bool clearOnlySceneview = false)

◆ ReadyToRender()

bool TaleWorlds.Engine.SceneView.ReadyToRender ( )

◆ SetClearAndDisableAfterSucessfullRender()

void TaleWorlds.Engine.SceneView.SetClearAndDisableAfterSucessfullRender ( bool value)

◆ SetClearGbuffer()

void TaleWorlds.Engine.SceneView.SetClearGbuffer ( bool value)

◆ SetShadowmapResolutionMultiplier()

void TaleWorlds.Engine.SceneView.SetShadowmapResolutionMultiplier ( float value)

◆ SetPointlightResolutionMultiplier()

void TaleWorlds.Engine.SceneView.SetPointlightResolutionMultiplier ( float value)

◆ SetCleanScreenUntilLoadingDone()

void TaleWorlds.Engine.SceneView.SetCleanScreenUntilLoadingDone ( bool value)

◆ ClearAll()

void TaleWorlds.Engine.SceneView.ClearAll ( bool clearScene,
bool removeTerrain )

◆ SetFocusedShadowmap()

void TaleWorlds.Engine.SceneView.SetFocusedShadowmap ( bool enable,
ref Vec3 center,
float radius )

◆ GetScene()

Scene TaleWorlds.Engine.SceneView.GetScene ( )

◆ RayCastForClosestEntityOrTerrain()

bool TaleWorlds.Engine.SceneView.RayCastForClosestEntityOrTerrain ( Vec3 sourcePoint,
Vec3 targetPoint,
out float collisionDistance,
out Vec3 closestPoint,
float rayThickness = 0::01f,
BodyFlags excludeBodyFlags = BodyFlags::CommonFocusRayCastExcludeFlags )