Inherits TaleWorlds.GauntletUI.IDataSource.
 | 
| Style  | DefaultStyle [get, set] | 
|   | 
| string  | Name [get, set] | 
|   | 
| long  | Version [get] | 
|   | 
| string  | AnimationToPlayOnBegin [get, set] | 
|   | 
| int  | LayerCount [get] | 
|   | 
| StyleLayer  | DefaultLayer [get] | 
|   | 
| StyleAnimationMode  | AnimationMode [get, set] | 
|   | 
| Color  | FontColor [get, set] | 
|   | 
| Color  | TextGlowColor [get, set] | 
|   | 
| Color  | TextOutlineColor [get, set] | 
|   | 
| float  | TextOutlineAmount [get, set] | 
|   | 
| float  | TextGlowRadius [get, set] | 
|   | 
| float  | TextBlur [get, set] | 
|   | 
| float  | TextShadowOffset [get, set] | 
|   | 
| float  | TextShadowAngle [get, set] | 
|   | 
| float  | TextColorFactor [get, set] | 
|   | 
| float  | TextAlphaFactor [get, set] | 
|   | 
| float  | TextHueFactor [get, set] | 
|   | 
| float  | TextSaturationFactor [get, set] | 
|   | 
| float  | TextValueFactor [get, set] | 
|   | 
| Font  | Font [get, set] | 
|   | 
| FontStyle  | FontStyle [get, set] | 
|   | 
| int  | FontSize [get, set] | 
|   | 
◆ Style()
      
        
          | TaleWorlds.GauntletUI.Style.Style  | 
          ( | 
          IEnumerable< BrushLayer > |           layers | ) | 
           | 
        
      
 
 
◆ FillFrom()
      
        
          | void TaleWorlds.GauntletUI.Style.FillFrom  | 
          ( | 
          Style |           style | ) | 
           | 
        
      
 
 
◆ AddLayer()
      
        
          | void TaleWorlds.GauntletUI.Style.AddLayer  | 
          ( | 
          StyleLayer |           layer | ) | 
           | 
        
      
 
 
◆ RemoveLayer()
      
        
          | void TaleWorlds.GauntletUI.Style.RemoveLayer  | 
          ( | 
          string |           layerName | ) | 
           | 
        
      
 
 
◆ GetLayer() [1/2]
      
        
          | StyleLayer TaleWorlds.GauntletUI.Style.GetLayer  | 
          ( | 
          int |           index | ) | 
           | 
        
      
 
 
◆ GetLayer() [2/2]
      
        
          | StyleLayer TaleWorlds.GauntletUI.Style.GetLayer  | 
          ( | 
          string |           name | ) | 
           | 
        
      
 
 
◆ GetLayers()
      
        
          | StyleLayer[] TaleWorlds.GauntletUI.Style.GetLayers  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ CreateTextMaterial()
◆ GetValueAsFloat()
◆ GetValueAsColor()
◆ GetValueAsSprite()
◆ SetAsDefaultStyle()
      
        
          | void TaleWorlds.GauntletUI.Style.SetAsDefaultStyle  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ DefaultStyle
  
  
      
        
          | Style TaleWorlds.GauntletUI.Style.DefaultStyle | 
         
       
   | 
  
getset   | 
  
 
 
◆ Name
  
  
      
        
          | string TaleWorlds.GauntletUI.Style.Name | 
         
       
   | 
  
getset   | 
  
 
 
◆ Version
  
  
      
        
          | long TaleWorlds.GauntletUI.Style.Version | 
         
       
   | 
  
get   | 
  
 
 
◆ AnimationToPlayOnBegin
  
  
      
        
          | string TaleWorlds.GauntletUI.Style.AnimationToPlayOnBegin | 
         
       
   | 
  
getset   | 
  
 
 
◆ LayerCount
  
  
      
        
          | int TaleWorlds.GauntletUI.Style.LayerCount | 
         
       
   | 
  
get   | 
  
 
 
◆ DefaultLayer
  
  
      
        
          | StyleLayer TaleWorlds.GauntletUI.Style.DefaultLayer | 
         
       
   | 
  
get   | 
  
 
 
◆ AnimationMode
◆ FontColor
  
  
      
        
          | Color TaleWorlds.GauntletUI.Style.FontColor | 
         
       
   | 
  
getset   | 
  
 
 
◆ TextGlowColor
  
  
      
        
          | Color TaleWorlds.GauntletUI.Style.TextGlowColor | 
         
       
   | 
  
getset   | 
  
 
 
◆ TextOutlineColor
  
  
      
        
          | Color TaleWorlds.GauntletUI.Style.TextOutlineColor | 
         
       
   | 
  
getset   | 
  
 
 
◆ TextOutlineAmount
  
  
      
        
          | float TaleWorlds.GauntletUI.Style.TextOutlineAmount | 
         
       
   | 
  
getset   | 
  
 
 
◆ TextGlowRadius
  
  
      
        
          | float TaleWorlds.GauntletUI.Style.TextGlowRadius | 
         
       
   | 
  
getset   | 
  
 
 
◆ TextBlur
  
  
      
        
          | float TaleWorlds.GauntletUI.Style.TextBlur | 
         
       
   | 
  
getset   | 
  
 
 
◆ TextShadowOffset
  
  
      
        
          | float TaleWorlds.GauntletUI.Style.TextShadowOffset | 
         
       
   | 
  
getset   | 
  
 
 
◆ TextShadowAngle
  
  
      
        
          | float TaleWorlds.GauntletUI.Style.TextShadowAngle | 
         
       
   | 
  
getset   | 
  
 
 
◆ TextColorFactor
  
  
      
        
          | float TaleWorlds.GauntletUI.Style.TextColorFactor | 
         
       
   | 
  
getset   | 
  
 
 
◆ TextAlphaFactor
  
  
      
        
          | float TaleWorlds.GauntletUI.Style.TextAlphaFactor | 
         
       
   | 
  
getset   | 
  
 
 
◆ TextHueFactor
  
  
      
        
          | float TaleWorlds.GauntletUI.Style.TextHueFactor | 
         
       
   | 
  
getset   | 
  
 
 
◆ TextSaturationFactor
  
  
      
        
          | float TaleWorlds.GauntletUI.Style.TextSaturationFactor | 
         
       
   | 
  
getset   | 
  
 
 
◆ TextValueFactor
  
  
      
        
          | float TaleWorlds.GauntletUI.Style.TextValueFactor | 
         
       
   | 
  
getset   | 
  
 
 
◆ Font
  
  
      
        
          | Font TaleWorlds.GauntletUI.Style.Font | 
         
       
   | 
  
getset   | 
  
 
 
◆ FontStyle
  
  
      
        
          | FontStyle TaleWorlds.GauntletUI.Style.FontStyle | 
         
       
   | 
  
getset   | 
  
 
 
◆ FontSize
  
  
      
        
          | int TaleWorlds.GauntletUI.Style.FontSize | 
         
       
   | 
  
getset   |