Inherits TaleWorlds.InputSystem.IInputContext.
◆ InputContext()
TaleWorlds.InputSystem.InputContext.InputContext |
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◆ GetPointerX()
int TaleWorlds.InputSystem.InputContext.GetPointerX |
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◆ GetPointerY()
int TaleWorlds.InputSystem.InputContext.GetPointerY |
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◆ GetPointerPosition()
Vector2 TaleWorlds.InputSystem.InputContext.GetPointerPosition |
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◆ GetPointerPositionVec2()
Vec2 TaleWorlds.InputSystem.InputContext.GetPointerPositionVec2 |
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◆ RegisterHotKeyCategory()
void TaleWorlds.InputSystem.InputContext.RegisterHotKeyCategory |
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GameKeyContext | category | ) |
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◆ IsCategoryRegistered()
bool TaleWorlds.InputSystem.InputContext.IsCategoryRegistered |
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GameKeyContext | category | ) |
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◆ UpdateLastDownKeys()
void TaleWorlds.InputSystem.InputContext.UpdateLastDownKeys |
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◆ ResetLastDownKeys()
void TaleWorlds.InputSystem.InputContext.ResetLastDownKeys |
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◆ IsHotKeyDown()
bool TaleWorlds.InputSystem.InputContext.IsHotKeyDown |
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string | hotKey | ) |
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◆ IsGameKeyDown()
bool TaleWorlds.InputSystem.InputContext.IsGameKeyDown |
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int | gameKey | ) |
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◆ IsGameKeyDownImmediate()
bool TaleWorlds.InputSystem.InputContext.IsGameKeyDownImmediate |
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int | gameKey | ) |
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◆ IsHotKeyDownAndReleased()
bool TaleWorlds.InputSystem.InputContext.IsHotKeyDownAndReleased |
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string | gameKey | ) |
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◆ IsHotKeyPressed()
bool TaleWorlds.InputSystem.InputContext.IsHotKeyPressed |
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string | hotKey | ) |
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◆ IsGameKeyDownAndReleased()
bool TaleWorlds.InputSystem.InputContext.IsGameKeyDownAndReleased |
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int | gameKey | ) |
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◆ IsGameKeyPressed()
bool TaleWorlds.InputSystem.InputContext.IsGameKeyPressed |
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int | gameKey | ) |
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◆ IsHotKeyReleased()
bool TaleWorlds.InputSystem.InputContext.IsHotKeyReleased |
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string | hotKey | ) |
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◆ IsGameKeyReleased()
bool TaleWorlds.InputSystem.InputContext.IsGameKeyReleased |
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int | gameKey | ) |
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◆ GetGameKeyState()
float TaleWorlds.InputSystem.InputContext.GetGameKeyState |
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int | gameKey | ) |
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◆ IsHotKeyDoublePressed()
bool TaleWorlds.InputSystem.InputContext.IsHotKeyDoublePressed |
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string | hotKey | ) |
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◆ GetGameKeyAxis() [1/2]
float TaleWorlds.InputSystem.InputContext.GetGameKeyAxis |
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GameAxisKey | gameKey | ) |
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◆ GetGameKeyAxis() [2/2]
float TaleWorlds.InputSystem.InputContext.GetGameKeyAxis |
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string | gameKey | ) |
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◆ GetKeyState()
Vec2 TaleWorlds.InputSystem.InputContext.GetKeyState |
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InputKey | key | ) |
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◆ IsMouseButton()
bool TaleWorlds.InputSystem.InputContext.IsMouseButton |
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InputKey | key | ) |
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◆ IsKeyDown()
bool TaleWorlds.InputSystem.InputContext.IsKeyDown |
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InputKey | key | ) |
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◆ IsKeyPressed()
bool TaleWorlds.InputSystem.InputContext.IsKeyPressed |
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InputKey | key | ) |
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◆ IsKeyReleased()
bool TaleWorlds.InputSystem.InputContext.IsKeyReleased |
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InputKey | key | ) |
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◆ GetMouseMoveX()
float TaleWorlds.InputSystem.InputContext.GetMouseMoveX |
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◆ GetMouseMoveY()
float TaleWorlds.InputSystem.InputContext.GetMouseMoveY |
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◆ GetControllerRightStickState()
Vec2 TaleWorlds.InputSystem.InputContext.GetControllerRightStickState |
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◆ GetControllerLeftStickState()
Vec2 TaleWorlds.InputSystem.InputContext.GetControllerLeftStickState |
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◆ GetIsMouseActive()
bool TaleWorlds.InputSystem.InputContext.GetIsMouseActive |
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◆ GetIsMouseDown()
bool TaleWorlds.InputSystem.InputContext.GetIsMouseDown |
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◆ GetMousePositionPixel()
Vec2 TaleWorlds.InputSystem.InputContext.GetMousePositionPixel |
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◆ GetDeltaMouseScroll()
float TaleWorlds.InputSystem.InputContext.GetDeltaMouseScroll |
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◆ GetIsControllerConnected()
bool TaleWorlds.InputSystem.InputContext.GetIsControllerConnected |
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◆ GetMousePositionRanged()
Vec2 TaleWorlds.InputSystem.InputContext.GetMousePositionRanged |
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◆ GetMouseSensitivity()
float TaleWorlds.InputSystem.InputContext.GetMouseSensitivity |
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◆ IsControlDown()
bool TaleWorlds.InputSystem.InputContext.IsControlDown |
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◆ IsShiftDown()
bool TaleWorlds.InputSystem.InputContext.IsShiftDown |
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◆ IsAltDown()
bool TaleWorlds.InputSystem.InputContext.IsAltDown |
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◆ GetClickKeys()
InputKey[] TaleWorlds.InputSystem.InputContext.GetClickKeys |
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◆ IsKeysAllowed
bool TaleWorlds.InputSystem.InputContext.IsKeysAllowed |
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getset |
◆ IsMouseButtonAllowed
bool TaleWorlds.InputSystem.InputContext.IsMouseButtonAllowed |
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getset |
◆ IsMouseWheelAllowed
bool TaleWorlds.InputSystem.InputContext.IsMouseWheelAllowed |
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getset |
◆ IsControllerAllowed
bool TaleWorlds.InputSystem.InputContext.IsControllerAllowed |
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get |
◆ MouseOnMe
bool TaleWorlds.InputSystem.InputContext.MouseOnMe |
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getset |