M&B: Bannerlord 1.2.10
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TaleWorlds.Library.BinaryWriter Class Reference

Inherits TaleWorlds.Library.IWriter.

Public Member Functions

 BinaryWriter ()
 
 BinaryWriter (int capacity)
 
void Clear ()
 
void EnsureLength (int added)
 
void WriteSerializableObject (ISerializableObject serializableObject)
 
void WriteByte (byte value)
 
void WriteBytes (byte[] bytes)
 
void Write3ByteInt (int value)
 
void WriteInt (int value)
 
void WriteShort (short value)
 
void WriteString (string value)
 
void WriteFloats (float[] value, int count)
 
void WriteShorts (short[] value, int count)
 
void WriteColor (Color value)
 
void WriteBool (bool value)
 
void WriteFloat (float value)
 
void WriteUInt (uint value)
 
void WriteULong (ulong value)
 
void WriteLong (long value)
 
void WriteVec2 (Vec2 vec2)
 
void WriteVec3 (Vec3 vec3)
 
void WriteVec3Int (Vec3i vec3)
 
void WriteSByte (sbyte value)
 
void WriteUShort (ushort value)
 
void WriteDouble (double value)
 
void AppendData (BinaryWriter writer)
 

Properties

byte[] Data [get]
 
int Length [get]
 

Constructor & Destructor Documentation

◆ BinaryWriter() [1/2]

TaleWorlds.Library.BinaryWriter.BinaryWriter ( )

◆ BinaryWriter() [2/2]

TaleWorlds.Library.BinaryWriter.BinaryWriter ( int capacity)

Member Function Documentation

◆ Clear()

void TaleWorlds.Library.BinaryWriter.Clear ( )

◆ EnsureLength()

void TaleWorlds.Library.BinaryWriter.EnsureLength ( int added)

◆ WriteSerializableObject()

void TaleWorlds.Library.BinaryWriter.WriteSerializableObject ( ISerializableObject serializableObject)

◆ WriteByte()

void TaleWorlds.Library.BinaryWriter.WriteByte ( byte value)

◆ WriteBytes()

void TaleWorlds.Library.BinaryWriter.WriteBytes ( byte[] bytes)

◆ Write3ByteInt()

void TaleWorlds.Library.BinaryWriter.Write3ByteInt ( int value)

◆ WriteInt()

void TaleWorlds.Library.BinaryWriter.WriteInt ( int value)

◆ WriteShort()

void TaleWorlds.Library.BinaryWriter.WriteShort ( short value)

◆ WriteString()

void TaleWorlds.Library.BinaryWriter.WriteString ( string value)

◆ WriteFloats()

void TaleWorlds.Library.BinaryWriter.WriteFloats ( float[] value,
int count )

◆ WriteShorts()

void TaleWorlds.Library.BinaryWriter.WriteShorts ( short[] value,
int count )

◆ WriteColor()

void TaleWorlds.Library.BinaryWriter.WriteColor ( Color value)

◆ WriteBool()

void TaleWorlds.Library.BinaryWriter.WriteBool ( bool value)

◆ WriteFloat()

void TaleWorlds.Library.BinaryWriter.WriteFloat ( float value)

◆ WriteUInt()

void TaleWorlds.Library.BinaryWriter.WriteUInt ( uint value)

◆ WriteULong()

void TaleWorlds.Library.BinaryWriter.WriteULong ( ulong value)

◆ WriteLong()

void TaleWorlds.Library.BinaryWriter.WriteLong ( long value)

◆ WriteVec2()

void TaleWorlds.Library.BinaryWriter.WriteVec2 ( Vec2 vec2)

◆ WriteVec3()

void TaleWorlds.Library.BinaryWriter.WriteVec3 ( Vec3 vec3)

◆ WriteVec3Int()

void TaleWorlds.Library.BinaryWriter.WriteVec3Int ( Vec3i vec3)

◆ WriteSByte()

void TaleWorlds.Library.BinaryWriter.WriteSByte ( sbyte value)

◆ WriteUShort()

void TaleWorlds.Library.BinaryWriter.WriteUShort ( ushort value)

◆ WriteDouble()

void TaleWorlds.Library.BinaryWriter.WriteDouble ( double value)

◆ AppendData()

void TaleWorlds.Library.BinaryWriter.AppendData ( BinaryWriter writer)

Property Documentation

◆ Data

byte [] TaleWorlds.Library.BinaryWriter.Data
get

◆ Length

int TaleWorlds.Library.BinaryWriter.Length
get