M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
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IGamepadNavigationContext Member List

This is the complete list of members for IGamepadNavigationContext, including all inherited members.

AddForcedScopeCollection(GamepadNavigationForcedScopeCollection collection)IGamepadNavigationContext
AddNavigationScope(GamepadNavigationScope scope, bool initialize)IGamepadNavigationContext
GainNavigationAfterFrames(int frameCount, Func< bool > predicate)IGamepadNavigationContext
GainNavigationAfterTime(float seconds, Func< bool > predicate)IGamepadNavigationContext
GetIsBlockedAtPosition(Vector2 position)IGamepadNavigationContext
GetLastScreenOrder()IGamepadNavigationContext
HasNavigationScope(GamepadNavigationScope scope)IGamepadNavigationContext
HasNavigationScope(Func< GamepadNavigationScope, bool > predicate)IGamepadNavigationContext
IsAvailableForNavigation()IGamepadNavigationContext
OnFinalize()IGamepadNavigationContext
OnGainNavigation()IGamepadNavigationContext
OnMovieLoaded(string movieName)IGamepadNavigationContext
OnMovieReleased(string movieName)IGamepadNavigationContext
OnWidgetNavigationIndexUpdated(Widget widget)IGamepadNavigationContext
OnWidgetNavigationStatusChanged(Widget widget)IGamepadNavigationContext
OnWidgetUsedNavigationMovementsUpdated(Widget widget)IGamepadNavigationContext
RemoveForcedScopeCollection(GamepadNavigationForcedScopeCollection collection)IGamepadNavigationContext
RemoveNavigationScope(GamepadNavigationScope scope)IGamepadNavigationContext