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M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
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Inherited by EmptyGamepadNavigationContext, and GauntletGamepadNavigationContext.
Public Member Functions | |
| void | OnFinalize () |
| bool | GetIsBlockedAtPosition (Vector2 position) |
| int | GetLastScreenOrder () |
| bool | IsAvailableForNavigation () |
| void | OnWidgetUsedNavigationMovementsUpdated (Widget widget) |
| void | OnGainNavigation () |
| void | GainNavigationAfterFrames (int frameCount, Func< bool > predicate) |
| void | GainNavigationAfterTime (float seconds, Func< bool > predicate) |
| void | OnWidgetNavigationStatusChanged (Widget widget) |
| void | OnWidgetNavigationIndexUpdated (Widget widget) |
| void | AddNavigationScope (GamepadNavigationScope scope, bool initialize) |
| void | RemoveNavigationScope (GamepadNavigationScope scope) |
| void | AddForcedScopeCollection (GamepadNavigationForcedScopeCollection collection) |
| void | RemoveForcedScopeCollection (GamepadNavigationForcedScopeCollection collection) |
| bool | HasNavigationScope (GamepadNavigationScope scope) |
| bool | HasNavigationScope (Func< GamepadNavigationScope, bool > predicate) |
| void | OnMovieLoaded (string movieName) |
| void | OnMovieReleased (string movieName) |
| void IGamepadNavigationContext.OnFinalize | ( | ) |
Implemented in EmptyGamepadNavigationContext.
| bool IGamepadNavigationContext.GetIsBlockedAtPosition | ( | Vector2 | position | ) |
Implemented in EmptyGamepadNavigationContext.
| int IGamepadNavigationContext.GetLastScreenOrder | ( | ) |
Implemented in EmptyGamepadNavigationContext.
| bool IGamepadNavigationContext.IsAvailableForNavigation | ( | ) |
Implemented in EmptyGamepadNavigationContext.
| void IGamepadNavigationContext.OnWidgetUsedNavigationMovementsUpdated | ( | Widget | widget | ) |
Implemented in EmptyGamepadNavigationContext.
| void IGamepadNavigationContext.OnGainNavigation | ( | ) |
Implemented in EmptyGamepadNavigationContext.
| void IGamepadNavigationContext.GainNavigationAfterFrames | ( | int | frameCount, |
| Func< bool > | predicate ) |
Implemented in EmptyGamepadNavigationContext.
| void IGamepadNavigationContext.GainNavigationAfterTime | ( | float | seconds, |
| Func< bool > | predicate ) |
Implemented in EmptyGamepadNavigationContext.
| void IGamepadNavigationContext.OnWidgetNavigationStatusChanged | ( | Widget | widget | ) |
Implemented in EmptyGamepadNavigationContext.
| void IGamepadNavigationContext.OnWidgetNavigationIndexUpdated | ( | Widget | widget | ) |
Implemented in EmptyGamepadNavigationContext.
| void IGamepadNavigationContext.AddNavigationScope | ( | GamepadNavigationScope | scope, |
| bool | initialize ) |
Implemented in EmptyGamepadNavigationContext.
| void IGamepadNavigationContext.RemoveNavigationScope | ( | GamepadNavigationScope | scope | ) |
Implemented in EmptyGamepadNavigationContext.
| void IGamepadNavigationContext.AddForcedScopeCollection | ( | GamepadNavigationForcedScopeCollection | collection | ) |
Implemented in EmptyGamepadNavigationContext.
| void IGamepadNavigationContext.RemoveForcedScopeCollection | ( | GamepadNavigationForcedScopeCollection | collection | ) |
Implemented in EmptyGamepadNavigationContext.
| bool IGamepadNavigationContext.HasNavigationScope | ( | GamepadNavigationScope | scope | ) |
Implemented in EmptyGamepadNavigationContext.
| bool IGamepadNavigationContext.HasNavigationScope | ( | Func< GamepadNavigationScope, bool > | predicate | ) |
Implemented in EmptyGamepadNavigationContext.
| void IGamepadNavigationContext.OnMovieLoaded | ( | string | movieName | ) |
Implemented in EmptyGamepadNavigationContext.
| void IGamepadNavigationContext.OnMovieReleased | ( | string | movieName | ) |
Implemented in EmptyGamepadNavigationContext.