M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
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GauntletGamepadNavigationContext Class Reference

Inherits IGamepadNavigationContext.

Public Member Functions

 GauntletGamepadNavigationContext (Func< Vector2, bool > onGetIsBlockedAtPosition, Func< int > onGetLastScreenOrder, Func< bool > onGetIsAvailableForGamepadNavigation)
 

Public Attributes

readonly Func< Vector2, bool > OnGetIsBlockedAtPosition
 
readonly Func< int > OnGetLastScreenOrder
 
readonly Func< bool > OnGetIsAvailableForGamepadNavigation
 

Constructor & Destructor Documentation

◆ GauntletGamepadNavigationContext()

GauntletGamepadNavigationContext.GauntletGamepadNavigationContext ( Func< Vector2, bool > onGetIsBlockedAtPosition,
Func< int > onGetLastScreenOrder,
Func< bool > onGetIsAvailableForGamepadNavigation )

Member Data Documentation

◆ OnGetIsBlockedAtPosition

readonly Func<Vector2, bool> GauntletGamepadNavigationContext.OnGetIsBlockedAtPosition

◆ OnGetLastScreenOrder

readonly Func<int> GauntletGamepadNavigationContext.OnGetLastScreenOrder

◆ OnGetIsAvailableForGamepadNavigation

readonly Func<bool> GauntletGamepadNavigationContext.OnGetIsAvailableForGamepadNavigation