Inherits IGamepadNavigationContext.
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| GauntletGamepadNavigationContext (Func< Vector2, bool > onGetIsBlockedAtPosition, Func< int > onGetLastScreenOrder, Func< bool > onGetIsAvailableForGamepadNavigation) |
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◆ GauntletGamepadNavigationContext()
GauntletGamepadNavigationContext.GauntletGamepadNavigationContext |
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Func< Vector2, bool > | onGetIsBlockedAtPosition, |
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Func< int > | onGetLastScreenOrder, |
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Func< bool > | onGetIsAvailableForGamepadNavigation ) |
◆ OnGetIsBlockedAtPosition
readonly Func<Vector2, bool> GauntletGamepadNavigationContext.OnGetIsBlockedAtPosition |
◆ OnGetLastScreenOrder
readonly Func<int> GauntletGamepadNavigationContext.OnGetLastScreenOrder |
◆ OnGetIsAvailableForGamepadNavigation
readonly Func<bool> GauntletGamepadNavigationContext.OnGetIsAvailableForGamepadNavigation |